GSServer-CBT/soggy-mistress/proto/MotionState.proto

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2022-11-21 11:30:31 +03:00
syntax = "proto3";
enum MotionState {
MOTION_NONE = 0;
MOTION_RESET = 1;
MOTION_STANDBY = 2;
MOTION_STANDBY_MOVE = 3;
MOTION_WALK = 4;
MOTION_RUN = 5;
MOTION_DASH = 6;
MOTION_CLIMB = 7;
MOTION_CLIMB_JUMP = 8;
MOTION_STANDBY_TO_CLIMB = 9;
MOTION_FIGHT = 10;
MOTION_JUMP = 11;
MOTION_DROP = 12;
MOTION_FLY = 13;
MOTION_SWIM_MOVE = 14;
MOTION_SWIM_IDLE = 15;
MOTION_SWIM_DASH = 16;
MOTION_SWIM_JUMP = 17;
MOTION_SLIP = 18;
MOTION_GO_UPSTAIRS = 19;
MOTION_FALL_ON_GROUND = 20;
MOTION_JUMP_UP_WALL_FOR_STANDBY = 21;
MOTION_JUMP_OFF_WALL = 22;
MOTION_POWERED_FLY = 23;
MOTION_LADDER_IDLE = 24;
MOTION_LADDER_MOVE = 25;
MOTION_LADDER_SLIP = 26;
MOTION_STANDBY_TO_LADDER = 27;
MOTION_LADDER_TO_STANDBY = 28;
MOTION_DANGER_STANDBY = 29;
MOTION_DANGER_STANDBY_MOVE = 30;
MOTION_DANGER_WALK = 31;
MOTION_DANGER_RUN = 32;
MOTION_DANGER_DASH = 33;
MOTION_CROUCH_IDLE = 34;
MOTION_CROUCH_MOVE = 35;
MOTION_CROUCH_ROLL = 36;
MOTION_NOTIFY = 37;
MOTION_LAND_SPEED = 38;
MOTION_MOVE_FAIL_ACK = 39;
MOTION_WATERFALL = 40;
MOTION_DASH_BEFORE_SHAKE = 41;
MOTION_NUM = 42;
}