171 lines
4.6 KiB
Lua
171 lines
4.6 KiB
Lua
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require('Actor/ActorCommon')
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local NpcActorProxy = require('Actor/Npc/NpcActorProxy')
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local JohnDoe04 = class("JohnDoe04", NpcActorProxy)
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JohnDoe04.defaultAlias = "JohnDoe04"
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JohnDoe04.pointID = 1
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JohnDoe04.currWeather = WeatherType.ClearSky
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local JohnDoe04Data =
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{
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BornPos = sceneData:GetDummyPoint(3, "JohnDoe04Born").pos,
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BornDir = sceneData:GetDummyPoint(3, "JohnDoe04Born").rot,
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HomePos = sceneData:GetDummyPoint(3, "JohnDoe04Home").pos,
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HomeDir = sceneData:GetDummyPoint(3, "JohnDoe04Home").rot,
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Pos01Pos = sceneData:GetDummyPoint(3, "JohnDoe04Pos01").pos,
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Pos01Dir = sceneData:GetDummyPoint(3, "JohnDoe04Pos01").rot,
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Pos02Pos = sceneData:GetDummyPoint(3, "JohnDoe04Pos02").pos,
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Pos02Dir = sceneData:GetDummyPoint(3, "JohnDoe04Pos02").rot,
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Pos03Pos = sceneData:GetDummyPoint(3, "JohnDoe04Pos03").pos,
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Pos03Dir = sceneData:GetDummyPoint(3, "JohnDoe04Pos03").rot,
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Pos04Pos = sceneData:GetDummyPoint(3, "JohnDoe04Pos04").pos,
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Pos04Dir = sceneData:GetDummyPoint(3, "JohnDoe04Pos04").rot,
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ScaredPos = sceneData:GetDummyPoint(3, "NPCScaredPoint04").pos,
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}
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function JohnDoe04:Start()
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--print("start!JohnDoe04")
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self:StartDaily()
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end
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function JohnDoe04:DoAppear()
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self:ShowSelf()
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self:PerformDither(true, 2)
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end
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function JohnDoe04:DoDisappear()
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self:PerformDither(false, 2, self.HideSelf)
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end
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function JohnDoe04:InvokeOnResetFreeStyle(freeStyleType)
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if freeStyleType == 361 or freeStyleType == 141 or freeStyleType == 142 then
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self:StartDaily()
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end
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end
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function JohnDoe04:StartDaily()
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--print("JohnDoe04 StartDaily")
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self:CallOnCollisionEnter(self.OnCollisionEnter)
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self:RegisterSelfDayTime(self.StartDay)
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self:RegisterSelfHour(self.HourBehave)
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self:RegisterSelfNightTime(self.StartNight)
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self:RegisterActorEvent(self.OnEvent)
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if globalActor.isDay then
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self:StartDay()
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else
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self:StartNight()
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end
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end
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function JohnDoe04:OnCollisionEnter(targetInfo)
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if targetInfo.isSprint or targetInfo.isRun then
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if targetInfo.isFromBack then
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self:DoFreeStyleTask(42, true, self.StartDaily)
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else
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self:DoFreeStyleTask(71, true, self.StartDaily)
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end
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end
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end
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function JohnDoe04:StartDay()
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self:ClearFollowTask()
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self:ShowSelf()
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self:TurnTo(M.Euler2DirXZ(JohnDoe04Data.BornDir))
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self:PerformDither(true, 2, self.GoChat)
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end
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function JohnDoe04:GoChat()
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if self.pointID == 1 then
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self:WalkToTask(JohnDoe04Data.Pos01Pos, self.SelfPointUpdate, self.Standby)
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elseif self.pointID == 2 then
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self:WalkToTask(JohnDoe04Data.Pos02Pos, self.Chat, self.Standby)
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elseif self.pointID == 3 then
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self:WalkToTask(JohnDoe04Data.Pos03Pos, self.Chat, self.Standby)
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elseif self.pointID == 4 then
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self:WalkToTask(JohnDoe04Data.Pos04Pos, self.Chat, self.Standby)
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end
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end
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function JohnDoe04:SelfPointUpdate()
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if globalActor.isDay then
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self.pointID = self.pointID + 1
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self:GoChat()
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else
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self.pointID = self.pointID - 1
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self:GoHome()
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end
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end
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function JohnDoe04:Chat()
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if self.pointID < 2 then
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self:GoChat()
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elseif self.pointID == 2 then
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self:DoFreeStyle(51)
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self:TurnTo(M.Euler2DirXZ(JohnDoe04Data.Pos02Dir))
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elseif self.pointID == 3 then
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self:DoFreeStyle(51)
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self:TurnTo(M.Euler2DirXZ(JohnDoe04Data.Pos03Dir))
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elseif self.pointID == 4 then
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self:DoFreeStyle(51)
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self:TurnTo(M.Euler2DirXZ(JohnDoe04Data.Pos04Dir))
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end
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end
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function JohnDoe04:HourBehave(Hour)
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if Hour == 9 or Hour == 12 or Hour == 15 then
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self:DoFreeStateTrigger()
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self.pointID = 3
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self:GoChat()
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elseif Hour == 10 or Hour == 13 or Hour == 16 then
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self:DoFreeStateTrigger()
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self.pointID = 4
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self:GoChat()
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elseif Hour == 11 or Hour == 14 or Hour == 17 then
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self:DoFreeStateTrigger()
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self.pointID = 2
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self:GoChat()
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end
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end
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function JohnDoe04:StartNight()
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self:ClearFollowTask()
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self:DoFreeStateTrigger()
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self:GoHome()
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end
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function JohnDoe04:GoHome()
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if self.pointID == 1 then
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self:TurnTo(M.Euler2DirXZ(JohnDoe04Data.HomeDir))
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self:PerformDither(false, 2, self.HideSelf)
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else
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self:GoHomeRoute()
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end
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end
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function JohnDoe04:GoHomeRoute()
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if self.pointID > 2 then
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self.pointID = 3
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self:WalkToTask(JohnDoe04Data.Pos01Pos, self.SelfPointUpdate, self.Standby)
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elseif self.pointID == 2 then
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self:WalkToTask(JohnDoe04Data.HomePos, self.SelfPointUpdate, self.Standby)
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end
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end
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function JohnDoe04:OnEvent(evt)
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if evt.evtType == 35701 then
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self:ClearAllTask()
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self:ClearOnCollisionEnter(self.OnCollisionEnter)
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self:UnregisterSelfDayTime(self.StartDay)
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self:UnregisterSelfHour(self.HourBehave)
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self:UnregisterSelfNightTime(self.StartNight)
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self:UnregisterActorEvent(self.OnEvent)
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self:DoAppear()
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self:SetPos(JohnDoe04Data.ScaredPos)
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self:DoFreeStyle(362)
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elseif evt.evtType == 35702 then
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self:StartDaily()
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end
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end
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return JohnDoe04
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