mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-01-26 15:09:27 +03:00
380 lines
12 KiB
Lua
380 lines
12 KiB
Lua
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require('Actor/ActorCommon')
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local questActorProxy = require('Actor/Quest/QuestActorProxy')
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local Quest392 = class("Quest392", questActorProxy)
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Quest392.defaultAlias = "Quest392"
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local q392Cfg = require('Quest/Client/Q392ClientConfig')
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local wendyData = q392Cfg.WendyData
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local dilucData = q392Cfg.DilucData
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local qinData = q392Cfg.QinData
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local paimonData = q392Cfg.PaimonData
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local organData = q392Cfg.OrganData
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--@region Generated
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function Quest392:OnSubStartHandlerBuild()
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self.subStartHandlers = {}
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self.subStartHandlers["39201"] = self.OnSubStart39201
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self.subStartHandlers["39202"] = self.OnSubStart39202
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self.subStartHandlers["39203"] = self.OnSubStart39203
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self.subStartHandlers["39204"] = self.OnSubStart39204
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self.subStartHandlers["39205"] = self.OnSubStart39205
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self.subStartHandlers["39206"] = self.OnSubStart39206
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self.subStartHandlers["39207"] = self.OnSubStart39207
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self.subStartHandlers["39208"] = self.OnSubStart39208
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self.subStartHandlers["39209"] = self.OnSubStart39209
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self.subStartHandlers["39210"] = self.OnSubStart39210
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self.subStartHandlers["39211"] = self.OnSubStart39211
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end
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function Quest392:OnSubFinishHandlerBuild()
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self.subFinishHandlers = {}
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self.subFinishHandlers["39201"] = self.OnSubFinish39201
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self.subFinishHandlers["39202"] = self.OnSubFinish39202
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self.subFinishHandlers["39203"] = self.OnSubFinish39203
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self.subFinishHandlers["39204"] = self.OnSubFinish39204
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self.subFinishHandlers["39205"] = self.OnSubFinish39205
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self.subFinishHandlers["39206"] = self.OnSubFinish39206
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self.subFinishHandlers["39207"] = self.OnSubFinish39207
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self.subFinishHandlers["39208"] = self.OnSubFinish39208
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self.subFinishHandlers["39209"] = self.OnSubFinish39209
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self.subFinishHandlers["39210"] = self.OnSubFinish39210
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self.subFinishHandlers["39211"] = self.OnSubFinish39211
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end
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--@endregion
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-- local param begin
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-- local param end
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--@region sub start & finish 内调用的函数
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-- 发现机关的开车
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-- 已发现机关光束的数量(任务完成数量),进行不同的开车对话
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function Quest392:FindOrganNarrator()
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local firstorganstate = self:GetSubQuestState(39001)
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local secondorganstate = self:GetSubQuestState(39101)
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local thirdorganstate = self:GetSubQuestState(39201)
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local organstate = firstorganstate + secondorganstate + thirdorganstate
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print(firstorganstate.."|"..secondorganstate.."|"..thirdorganstate)
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if organstate == 7 then
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self:NarratorOnlyTask(q392Cfg.NarratorData.FindOrgan1)
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self:EnterSceneLookCamera(organData.bornPos, 0, 3, true)
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-- elseif organstate == 8 then
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-- self:NarratorOnlyTask(q392Cfg.NarratorData.FindOrgan2)
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-- elseif organstate == 9 then
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-- self:NarratorOnlyTask(q392Cfg.NarratorData.FindOrgan3)
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end
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end
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-- 第一次发现机关的talk
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-- 根据玩家找到的机关数量不同,进行不同的talk
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-- 通过与不同npc对话实现
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-- 没找到机关:与温迪对话
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-- 找到一个机关:与琴对话
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-- 找到两个机关:与迪卢克对话
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function Quest392:FindOrganTalk()
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-- 生成众多NPC
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local task = curtainUtils.CreateEntityCreateTask({wendyData.Wendy, qinData.Qin, dilucData.Diluc, paimonData.Paimon})
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self:TransmitPlayer(3, sceneData:GetDummyPoint(3,"Q392Player").pos, sceneData:GetDummyPoint(3,"Q392Player").rot,
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self.RequestTalk,
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function (self)
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actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
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actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
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actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
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actorMgr:CreateActorWithPos(paimonData.Paimon, paimonData.PaimonScript, paimonData.PaimonID, 0, paimonData.bornPos, paimonData.bornDir, true)
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end,
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task
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)
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end
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function Quest392:RequestTalk()
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-- 获取任务状态 未完成 = 2, 已完成 = 3
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local firstorganstate = self:GetSubQuestState(39003)
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local secondorganstate = self:GetSubQuestState(39103)
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local thirdorganstate = self:GetSubQuestState(39203)
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print(firstorganstate.."|"..secondorganstate.."|"..thirdorganstate)
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-- 修正,未领取的状态 = 未完成
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if firstorganstate == 0 then
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firstorganstate = 2
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end
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if secondorganstate == 0 then
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secondorganstate = 2
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end
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if thirdorganstate == 0 then
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thirdorganstate = 2
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end
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local organstate = firstorganstate + secondorganstate + thirdorganstate
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print(firstorganstate.."|"..secondorganstate.."|"..thirdorganstate.."|"..organstate)
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-- 根据任务状态的和,判断玩家完成了几个任务,对应不同的talk
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if organstate == 6 then
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self:RequestInteraction(wendyData.Wendy)
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elseif organstate == 7 then
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self:RequestInteraction(qinData.Qin)
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elseif organstate == 8 then
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self:RequestInteraction(dilucData.Diluc)
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end
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end
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-- 采集光束的开车
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-- 根据玩家采集光束的数量(任务完成数量),进行不同的开车对话
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function Quest392:FindClueNarrator()
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-- 获取任务状态 未完成 = 2, 已完成 = 3
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local firstcluestate = self:GetSubQuestState(39204)
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local secondcluestate = self:GetSubQuestState(39205)
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local thirdcluestate = self:GetSubQuestState(39206)
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local cluestate = firstcluestate + secondcluestate + thirdcluestate
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print("光束数量"..firstcluestate.."|"..secondcluestate.."|"..thirdcluestate.."|"..cluestate)
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local firstorganstate = self:GetSubQuestState(39007)
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local secondorganstate = self:GetSubQuestState(39107)
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local thirdorganstate = self:GetSubQuestState(39207)
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-- 修正,未领取的状态 = 未完成
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if firstorganstate == 0 then
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firstorganstate = 2
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end
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if secondorganstate == 0 then
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secondorganstate = 2
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end
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if thirdorganstate == 0 then
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thirdorganstate = 2
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end
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local organstate = firstorganstate + secondorganstate + thirdorganstate
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print("机关数量"..firstorganstate.."|"..secondorganstate.."|"..thirdorganstate.."|"..organstate)
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-- 根据任务状态的和,判断玩家完成了几个任务,对应不同的开车
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if organstate == 6 then
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if cluestate == 7 then
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self:NarratorOnlyTask(q392Cfg.NarratorData.FindClue1_1)
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elseif cluestate == 9 then
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self:PlayCutscene(q392Cfg.SealAppearTimeCfg,
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function (self)
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self:NarratorOnlyTask(q392Cfg.NarratorData.FindClue1_3)
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end
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)
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end
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elseif organstate == 7 then
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if cluestate == 8 then
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self:NarratorOnlyTask(q392Cfg.NarratorData.FindClue2_2)
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elseif cluestate == 9 then
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self:PlayCutscene(q392Cfg.SealAppearTimeCfg)
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end
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elseif organstate == 8 then
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if cluestate == 9 then
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self:PlayCutscene(q392Cfg.SealAppearTimeCfg,
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function (self)
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self:NarratorOnlyTask(q392Cfg.NarratorData.FindClue3_3)
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end
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)
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end
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end
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end
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-- 开启封印的开车
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-- 判断封印解开的数量,对应不同开车和镜头表现
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function Quest392:SealOpenCutscene()
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-- 获取任务状态 未完成 = 2, 已完成 = 3
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local firstorganstate = self:GetSubQuestState(39008)
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local secondorganstate = self:GetSubQuestState(39108)
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local thirdorganstate = self:GetSubQuestState(39208)
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print(firstorganstate.."|"..secondorganstate.."|"..thirdorganstate)
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-- 修正,未领取的状态 = 未完成
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if firstorganstate == 0 then
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firstorganstate = 2
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end
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if secondorganstate == 0 then
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secondorganstate = 2
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end
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if thirdorganstate == 0 then
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thirdorganstate = 2
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end
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local organstate = firstorganstate + secondorganstate + thirdorganstate
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print(firstorganstate.."|"..secondorganstate.."|"..thirdorganstate.."|"..organstate)
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-- 根据任务状态的和,判断玩家完成了几个任务
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if organstate == 7 then
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self:PlayCutscene(q392Cfg.SealOpenTimeCfg1,
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function (self)
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self:NarratorOnlyTask(q392Cfg.NarratorData.OpenOrgan1)
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end
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)
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elseif organstate == 8 then
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self:PlayCutscene(q392Cfg.SealOpenTimeCfg2,
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function (self)
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self:NarratorOnlyTask(q392Cfg.NarratorData.OpenOrgan2)
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end
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)
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elseif organstate == 9 then
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self:PlayCutscene(q392Cfg.SealOpenTimeCfg3,
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function (self)
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self:CallDelay(1,
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function (self)
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self:NarratorOnlyTask(q392Cfg.NarratorData.OpenOrgan3)
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self:EnterSceneLookCamera(sceneData:GetDummyPoint(3,"Q389VentiPos2").pos, 0, 3, true)
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end
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)
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end
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)
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end
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end
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function Quest392:DestroyNPC()
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self:ShowBlackScreen(0.5, 1, 0.5,
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function(self)
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local wendy = actorMgr:GetActor(wendyData.Wendy)
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local diluc = actorMgr:GetActor(dilucData.Diluc)
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local qin = actorMgr:GetActor(qinData.Qin)
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local paimon = actorMgr:GetActor(paimonData.Paimon)
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if wendy ~= nil then
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wendy:Destroy(false)
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end
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if diluc ~= nil then
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diluc:Destroy(false)
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end
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if qin ~= nil then
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qin:Destroy(false)
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end
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if paimon ~= nil then
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paimon:Destroy(false)
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end
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end
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)
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end
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--@endregion
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-- local method begin
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--@region sub start handlers
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function Quest392:OnSubStart39201(quest)
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print("39201 start ")
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end
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function Quest392:OnSubStart39202(quest)
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print("39202 start:...")
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end
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function Quest392:OnSubStart39203(quest)
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print("39203 start:...")
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end
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function Quest392:OnSubStart39204(quest)
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print("39204 start:...")
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end
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function Quest392:OnSubStart39205(quest)
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print("39205 start:...")
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end
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function Quest392:OnSubStart39206(quest)
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print("39206 start:...")
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end
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function Quest392:OnSubStart39207(quest)
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print("39207 start:play cutscene & finish quest")
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local quest = actorMgr:GetActor(q392Cfg.ActorAlias)
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if quest ~= nil then
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quest:FinishQuestID(false, 39210)
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quest:FinishQuestID(false, 39211)
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quest:FinishQuest(false, nil)
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end
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end
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function Quest392:OnSubStart39208(quest)
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print("39208 start:...")
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end
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function Quest392:OnSubStart39209(quest)
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print("39209 start:...")
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local quest = actorMgr:GetActor(q392Cfg.ActorAlias)
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if quest ~= nil then
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self:CallDelay(1.5,
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function (self)
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quest:FinishQuest(false, nil)
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end
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)
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end
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end
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function Quest392:OnSubStart39210(quest)
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print("39210 start:...")
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end
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--@endregion
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--@region sub finish handlers
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function Quest392:OnSubFinish39201(quest)
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print("39201 Finish:Focus Camera & Narrator")
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self:FindOrganNarrator()
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end
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function Quest392:OnSubFinish39202(quest)
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print("39202 Finish:...")
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self:FindOrganTalk()
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end
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function Quest392:OnSubFinish39203(quest)
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print("39203 Finish:...")
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self:ActionSafeCall(self.DestroyNPC)
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end
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function Quest392:OnSubFinish39204(quest)
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print("39204 Finish:...")
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self:FindClueNarrator()
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end
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function Quest392:OnSubFinish39205(quest)
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print("39205 Finish:...")
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self:FindClueNarrator()
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end
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function Quest392:OnSubFinish39206(quest)
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print("39206 Finish:...")
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self:FindClueNarrator()
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end
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function Quest392:OnSubFinish39207(quest)
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print("39207 Finish:...")
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end
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function Quest392:OnSubFinish39208(quest)
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print("39208 Finish:...")
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self:SealOpenCutscene()
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end
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function Quest392:OnSubFinish39209(quest)
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print("39209 Finish:...")
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end
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function Quest392:OnSubFinish39210(quest)
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print("39210 Finish:...")
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end
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--@endregion
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function Quest392:Start()
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end
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function Quest392:OnDestroy()
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end
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return Quest392
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