GSServer-CBT/soggy_resources/lua/Actor/Quest/MQ392.lua

380 lines
12 KiB
Lua
Raw Permalink Normal View History

2022-11-21 11:30:31 +03:00
require('Actor/ActorCommon')
local questActorProxy = require('Actor/Quest/QuestActorProxy')
local Quest392 = class("Quest392", questActorProxy)
Quest392.defaultAlias = "Quest392"
local q392Cfg = require('Quest/Client/Q392ClientConfig')
local wendyData = q392Cfg.WendyData
local dilucData = q392Cfg.DilucData
local qinData = q392Cfg.QinData
local paimonData = q392Cfg.PaimonData
local organData = q392Cfg.OrganData
--@region Generated
function Quest392:OnSubStartHandlerBuild()
self.subStartHandlers = {}
self.subStartHandlers["39201"] = self.OnSubStart39201
self.subStartHandlers["39202"] = self.OnSubStart39202
self.subStartHandlers["39203"] = self.OnSubStart39203
self.subStartHandlers["39204"] = self.OnSubStart39204
self.subStartHandlers["39205"] = self.OnSubStart39205
self.subStartHandlers["39206"] = self.OnSubStart39206
self.subStartHandlers["39207"] = self.OnSubStart39207
self.subStartHandlers["39208"] = self.OnSubStart39208
self.subStartHandlers["39209"] = self.OnSubStart39209
self.subStartHandlers["39210"] = self.OnSubStart39210
self.subStartHandlers["39211"] = self.OnSubStart39211
end
function Quest392:OnSubFinishHandlerBuild()
self.subFinishHandlers = {}
self.subFinishHandlers["39201"] = self.OnSubFinish39201
self.subFinishHandlers["39202"] = self.OnSubFinish39202
self.subFinishHandlers["39203"] = self.OnSubFinish39203
self.subFinishHandlers["39204"] = self.OnSubFinish39204
self.subFinishHandlers["39205"] = self.OnSubFinish39205
self.subFinishHandlers["39206"] = self.OnSubFinish39206
self.subFinishHandlers["39207"] = self.OnSubFinish39207
self.subFinishHandlers["39208"] = self.OnSubFinish39208
self.subFinishHandlers["39209"] = self.OnSubFinish39209
self.subFinishHandlers["39210"] = self.OnSubFinish39210
self.subFinishHandlers["39211"] = self.OnSubFinish39211
end
--@endregion
-- local param begin
-- local param end
--@region sub start & finish 内调用的函数
-- 发现机关的开车
-- 已发现机关光束的数量(任务完成数量),进行不同的开车对话
function Quest392:FindOrganNarrator()
local firstorganstate = self:GetSubQuestState(39001)
local secondorganstate = self:GetSubQuestState(39101)
local thirdorganstate = self:GetSubQuestState(39201)
local organstate = firstorganstate + secondorganstate + thirdorganstate
print(firstorganstate.."|"..secondorganstate.."|"..thirdorganstate)
if organstate == 7 then
self:NarratorOnlyTask(q392Cfg.NarratorData.FindOrgan1)
self:EnterSceneLookCamera(organData.bornPos, 0, 3, true)
-- elseif organstate == 8 then
-- self:NarratorOnlyTask(q392Cfg.NarratorData.FindOrgan2)
-- elseif organstate == 9 then
-- self:NarratorOnlyTask(q392Cfg.NarratorData.FindOrgan3)
end
end
-- 第一次发现机关的talk
-- 根据玩家找到的机关数量不同进行不同的talk
-- 通过与不同npc对话实现
-- 没找到机关:与温迪对话
-- 找到一个机关:与琴对话
-- 找到两个机关:与迪卢克对话
function Quest392:FindOrganTalk()
-- 生成众多NPC
local task = curtainUtils.CreateEntityCreateTask({wendyData.Wendy, qinData.Qin, dilucData.Diluc, paimonData.Paimon})
self:TransmitPlayer(3, sceneData:GetDummyPoint(3,"Q392Player").pos, sceneData:GetDummyPoint(3,"Q392Player").rot,
self.RequestTalk,
function (self)
actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
actorMgr:CreateActorWithPos(paimonData.Paimon, paimonData.PaimonScript, paimonData.PaimonID, 0, paimonData.bornPos, paimonData.bornDir, true)
end,
task
)
end
function Quest392:RequestTalk()
-- 获取任务状态 未完成 = 2, 已完成 = 3
local firstorganstate = self:GetSubQuestState(39003)
local secondorganstate = self:GetSubQuestState(39103)
local thirdorganstate = self:GetSubQuestState(39203)
print(firstorganstate.."|"..secondorganstate.."|"..thirdorganstate)
-- 修正,未领取的状态 = 未完成
if firstorganstate == 0 then
firstorganstate = 2
end
if secondorganstate == 0 then
secondorganstate = 2
end
if thirdorganstate == 0 then
thirdorganstate = 2
end
local organstate = firstorganstate + secondorganstate + thirdorganstate
print(firstorganstate.."|"..secondorganstate.."|"..thirdorganstate.."|"..organstate)
-- 根据任务状态的和判断玩家完成了几个任务对应不同的talk
if organstate == 6 then
self:RequestInteraction(wendyData.Wendy)
elseif organstate == 7 then
self:RequestInteraction(qinData.Qin)
elseif organstate == 8 then
self:RequestInteraction(dilucData.Diluc)
end
end
-- 采集光束的开车
-- 根据玩家采集光束的数量(任务完成数量),进行不同的开车对话
function Quest392:FindClueNarrator()
-- 获取任务状态 未完成 = 2, 已完成 = 3
local firstcluestate = self:GetSubQuestState(39204)
local secondcluestate = self:GetSubQuestState(39205)
local thirdcluestate = self:GetSubQuestState(39206)
local cluestate = firstcluestate + secondcluestate + thirdcluestate
print("光束数量"..firstcluestate.."|"..secondcluestate.."|"..thirdcluestate.."|"..cluestate)
local firstorganstate = self:GetSubQuestState(39007)
local secondorganstate = self:GetSubQuestState(39107)
local thirdorganstate = self:GetSubQuestState(39207)
-- 修正,未领取的状态 = 未完成
if firstorganstate == 0 then
firstorganstate = 2
end
if secondorganstate == 0 then
secondorganstate = 2
end
if thirdorganstate == 0 then
thirdorganstate = 2
end
local organstate = firstorganstate + secondorganstate + thirdorganstate
print("机关数量"..firstorganstate.."|"..secondorganstate.."|"..thirdorganstate.."|"..organstate)
-- 根据任务状态的和,判断玩家完成了几个任务,对应不同的开车
if organstate == 6 then
if cluestate == 7 then
self:NarratorOnlyTask(q392Cfg.NarratorData.FindClue1_1)
elseif cluestate == 9 then
self:PlayCutscene(q392Cfg.SealAppearTimeCfg,
function (self)
self:NarratorOnlyTask(q392Cfg.NarratorData.FindClue1_3)
end
)
end
elseif organstate == 7 then
if cluestate == 8 then
self:NarratorOnlyTask(q392Cfg.NarratorData.FindClue2_2)
elseif cluestate == 9 then
self:PlayCutscene(q392Cfg.SealAppearTimeCfg)
end
elseif organstate == 8 then
if cluestate == 9 then
self:PlayCutscene(q392Cfg.SealAppearTimeCfg,
function (self)
self:NarratorOnlyTask(q392Cfg.NarratorData.FindClue3_3)
end
)
end
end
end
-- 开启封印的开车
-- 判断封印解开的数量,对应不同开车和镜头表现
function Quest392:SealOpenCutscene()
-- 获取任务状态 未完成 = 2, 已完成 = 3
local firstorganstate = self:GetSubQuestState(39008)
local secondorganstate = self:GetSubQuestState(39108)
local thirdorganstate = self:GetSubQuestState(39208)
print(firstorganstate.."|"..secondorganstate.."|"..thirdorganstate)
-- 修正,未领取的状态 = 未完成
if firstorganstate == 0 then
firstorganstate = 2
end
if secondorganstate == 0 then
secondorganstate = 2
end
if thirdorganstate == 0 then
thirdorganstate = 2
end
local organstate = firstorganstate + secondorganstate + thirdorganstate
print(firstorganstate.."|"..secondorganstate.."|"..thirdorganstate.."|"..organstate)
-- 根据任务状态的和,判断玩家完成了几个任务
if organstate == 7 then
self:PlayCutscene(q392Cfg.SealOpenTimeCfg1,
function (self)
self:NarratorOnlyTask(q392Cfg.NarratorData.OpenOrgan1)
end
)
elseif organstate == 8 then
self:PlayCutscene(q392Cfg.SealOpenTimeCfg2,
function (self)
self:NarratorOnlyTask(q392Cfg.NarratorData.OpenOrgan2)
end
)
elseif organstate == 9 then
self:PlayCutscene(q392Cfg.SealOpenTimeCfg3,
function (self)
self:CallDelay(1,
function (self)
self:NarratorOnlyTask(q392Cfg.NarratorData.OpenOrgan3)
self:EnterSceneLookCamera(sceneData:GetDummyPoint(3,"Q389VentiPos2").pos, 0, 3, true)
end
)
end
)
end
end
function Quest392:DestroyNPC()
self:ShowBlackScreen(0.5, 1, 0.5,
function(self)
local wendy = actorMgr:GetActor(wendyData.Wendy)
local diluc = actorMgr:GetActor(dilucData.Diluc)
local qin = actorMgr:GetActor(qinData.Qin)
local paimon = actorMgr:GetActor(paimonData.Paimon)
if wendy ~= nil then
wendy:Destroy(false)
end
if diluc ~= nil then
diluc:Destroy(false)
end
if qin ~= nil then
qin:Destroy(false)
end
if paimon ~= nil then
paimon:Destroy(false)
end
end
)
end
--@endregion
-- local method begin
--@region sub start handlers
function Quest392:OnSubStart39201(quest)
print("39201 start ")
end
function Quest392:OnSubStart39202(quest)
print("39202 start:...")
end
function Quest392:OnSubStart39203(quest)
print("39203 start:...")
end
function Quest392:OnSubStart39204(quest)
print("39204 start:...")
end
function Quest392:OnSubStart39205(quest)
print("39205 start:...")
end
function Quest392:OnSubStart39206(quest)
print("39206 start:...")
end
function Quest392:OnSubStart39207(quest)
print("39207 start:play cutscene & finish quest")
local quest = actorMgr:GetActor(q392Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuestID(false, 39210)
quest:FinishQuestID(false, 39211)
quest:FinishQuest(false, nil)
end
end
function Quest392:OnSubStart39208(quest)
print("39208 start:...")
end
function Quest392:OnSubStart39209(quest)
print("39209 start:...")
local quest = actorMgr:GetActor(q392Cfg.ActorAlias)
if quest ~= nil then
self:CallDelay(1.5,
function (self)
quest:FinishQuest(false, nil)
end
)
end
end
function Quest392:OnSubStart39210(quest)
print("39210 start:...")
end
--@endregion
--@region sub finish handlers
function Quest392:OnSubFinish39201(quest)
print("39201 Finish:Focus Camera & Narrator")
self:FindOrganNarrator()
end
function Quest392:OnSubFinish39202(quest)
print("39202 Finish:...")
self:FindOrganTalk()
end
function Quest392:OnSubFinish39203(quest)
print("39203 Finish:...")
self:ActionSafeCall(self.DestroyNPC)
end
function Quest392:OnSubFinish39204(quest)
print("39204 Finish:...")
self:FindClueNarrator()
end
function Quest392:OnSubFinish39205(quest)
print("39205 Finish:...")
self:FindClueNarrator()
end
function Quest392:OnSubFinish39206(quest)
print("39206 Finish:...")
self:FindClueNarrator()
end
function Quest392:OnSubFinish39207(quest)
print("39207 Finish:...")
end
function Quest392:OnSubFinish39208(quest)
print("39208 Finish:...")
self:SealOpenCutscene()
end
function Quest392:OnSubFinish39209(quest)
print("39209 Finish:...")
end
function Quest392:OnSubFinish39210(quest)
print("39210 Finish:...")
end
--@endregion
function Quest392:Start()
end
function Quest392:OnDestroy()
end
return Quest392