GSServer-CBT/soggy_resources/lua/Scene/20000/scene20000_group220000034.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 87, gadget_id = 70710002, pos = { x = 81.4, y = 0.5, z = -12.1 }, rot = { x = 0.0, y = 292.2, z = 0.0 }, level = 1, route_id = 20000007 },
{ config_id = 90, gadget_id = 70210041, pos = { x = 74.3, y = 0.5, z = 32.9 }, rot = { x = 0.0, y = 181.6, z = 0.0 }, level = 1, chest_drop_id = 303125, showcutscene = true }
}
-- 区域
regions = {
{ config_id = 53, shape = RegionShape.SPHERE, radius = 10.2, pos = { x = 89.1, y = 0.5, z = -11.0 } },
{ config_id = 54, shape = RegionShape.SPHERE, radius = 5, pos = { x = 96.6, y = 0.5, z = 14.0 } },
{ config_id = 55, shape = RegionShape.SPHERE, radius = 1.1, pos = { x = 75.8, y = 2.0, z = 33.0 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_53", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_53", action = "action_EVENT_ENTER_REGION_53" },
{ name = "ENTER_REGION_54", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_54", action = "action_EVENT_ENTER_REGION_54" },
{ name = "PLATFORM_REACH_POINT_55", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_55", action = "action_EVENT_PLATFORM_REACH_POINT_55" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 87 },
regions = { 53, 54, 55 },
triggers = { "ENTER_REGION_53", "ENTER_REGION_54", "PLATFORM_REACH_POINT_55" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_53(context, evt)
if evt.param1 ~= 53 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_53(context, evt)
-- 设置移动平台路径
if 0 ~= ScriptLib.SetPlatformRouteId(context, 87, 20000008) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_54(context, evt)
if evt.param1 ~= 54 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_54(context, evt)
-- 设置移动平台路径
if 0 ~= ScriptLib.SetPlatformRouteId(context, 87, 20000009) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_PLATFORM_REACH_POINT_55(context, evt)
-- 判断是gadgetid 为 87的移动平台是否到达了20000009 的路线中的 1 点
if 87 ~= evt.param1 then
return false
end
if 20000009 ~= evt.param2 then
return false
end
if 1 ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_PLATFORM_REACH_POINT_55(context, evt)
-- 创生gadget 90
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 90 }) then
return -1
end
return 0
end