GSServer-CBT/soggy_resources/lua/Scene/20000/scene20000_group220000047.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 191, gadget_id = 70900208, pos = { x = 786.9, y = 5.8, z = 380.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, drop_id = 1400301 },
{ config_id = 194, gadget_id = 70900208, pos = { x = 793.0, y = 5.8, z = 380.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, drop_id = 1400301 },
{ config_id = 195, gadget_id = 70900208, pos = { x = 799.3, y = 5.8, z = 380.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, drop_id = 1400301 },
{ config_id = 196, gadget_id = 70900208, pos = { x = 805.3, y = 5.8, z = 380.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, drop_id = 1400301 },
{ config_id = 197, gadget_id = 70900208, pos = { x = 810.9, y = 5.8, z = 379.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, drop_id = 1400301 },
{ config_id = 208, gadget_id = 70900206, pos = { x = 826.9, y = 5.9, z = 363.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 209, gadget_id = 70900207, pos = { x = 826.8, y = 7.6, z = 362.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 210, gadget_id = 70380003, pos = { x = 802.8, y = 3.9, z = 363.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 20000018, save_route = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 80, shape = RegionShape.SPHERE, radius = 5, pos = { x = 826.7, y = 5.9, z = 362.9 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_80", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricPile", condition = "condition_EVENT_CLIENT_EXECUTE_80", action = "action_EVENT_CLIENT_EXECUTE_80", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 191, 194, 195, 196, 197, 208, 209, 210 },
regions = { 80 },
triggers = { "CLIENT_EXECUTE_80" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_CLIENT_EXECUTE_80(context, evt)
if 209 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_80(context, evt)
-- 将configid为 208 的物件更改为状态 GadgetState.GearAction1
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 208, GadgetState.GearAction1) then
return -1
end
return 0
end