GSServer-CBT/soggy_resources/lua/Scene/20021/scene20021_group220021001.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1, gadget_id = 70380003, pos = { x = 184.6, y = 42.5, z = -1.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 20021001, start_route = false },
{ config_id = 2, gadget_id = 70380003, pos = { x = 184.5, y = 42.5, z = -4.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 20021002, start_route = false },
{ config_id = 3, gadget_id = 70900207, pos = { x = 181.9, y = 44.1, z = 1.0 }, rot = { x = 0.0, y = 323.5, z = 0.0 }, level = 1 },
{ config_id = 4, gadget_id = 70900207, pos = { x = 187.5, y = 44.1, z = 1.2 }, rot = { x = 0.0, y = 5.0, z = 0.0 }, level = 1 },
{ config_id = 9, gadget_id = 70900227, pos = { x = 191.8, y = 28.1, z = 15.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 10, gadget_id = 70900227, pos = { x = 191.9, y = 27.7, z = 12.4 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 11, gadget_id = 70900227, pos = { x = 192.1, y = 22.1, z = 4.5 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 12, gadget_id = 70900227, pos = { x = 192.3, y = 22.3, z = 0.9 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 13, gadget_id = 70900228, pos = { x = 191.8, y = 30.0, z = 15.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 20021003 }
}
-- 区域
regions = {
{ config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 184.5, y = 44.1, z = 1.3 } },
{ config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 181.3, y = 44.1, z = 2.2 } },
{ config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 180.0, y = 44.1, z = 1.4 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_1", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricPile", condition = "condition_EVENT_CLIENT_EXECUTE_1", action = "action_EVENT_CLIENT_EXECUTE_1" },
{ name = "CLIENT_EXECUTE_2", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricPile", condition = "condition_EVENT_CLIENT_EXECUTE_2", action = "action_EVENT_CLIENT_EXECUTE_2" },
{ name = "VARIABLE_CHANGE_3", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_3", action = "action_EVENT_VARIABLE_CHANGE_3" }
}
-- 变量
variables = {
{ name = "Door", value = 0, persistent = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1, 2, 3, 4, 9, 10, 11, 12 },
regions = { 1, 2, 3 },
triggers = { "CLIENT_EXECUTE_1", "CLIENT_EXECUTE_2", "VARIABLE_CHANGE_3" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_CLIENT_EXECUTE_1(context, evt)
if 3 ~= ScriptLib.GetGadgetConfig(context, { gadget_eid = evt.source_eid }) then
return false
end
return true
end
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_1(context, evt)
-- 针对当前group内变量名为 "Door" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Door", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_CLIENT_EXECUTE_2(context, evt)
if 4 ~= ScriptLib.GetGadgetConfig(context, { gadget_eid = evt.source_eid }) then
return false
end
return true
end
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_2(context, evt)
-- 针对当前group内变量名为 "Door" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Door", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_3(context, evt)
-- 判断变量"Door"为2
if ScriptLib.GetGroupVariableValue(context, "Door") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_3(context, evt)
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 1) then
return -1
end
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 2) then
return -1
end
return 0
end