267 lines
8.9 KiB
Lua
267 lines
8.9 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 60, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2889.0, y = 256.6, z = -1818.1 } },
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{ config_id = 61, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2547.5, y = 217.5, z = -1439.8 } },
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{ config_id = 62, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2537.7, y = 256.0, z = -1527.4 } },
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{ config_id = 63, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2420.8, y = 203.1, z = -1164.6 } },
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{ config_id = 64, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2571.9, y = 210.7, z = -1246.7 } },
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{ config_id = 65, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2687.1, y = 264.3, z = -1344.8 } },
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{ config_id = 66, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2855.4, y = 274.5, z = -1523.2 } },
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{ config_id = 67, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2385.3, y = 270.9, z = -1417.5 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_60", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_60", action = "action_EVENT_ENTER_REGION_60" },
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{ name = "ENTER_REGION_61", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_61", action = "action_EVENT_ENTER_REGION_61" },
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{ name = "ENTER_REGION_62", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_62", action = "action_EVENT_ENTER_REGION_62" },
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{ name = "ENTER_REGION_63", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_63", action = "action_EVENT_ENTER_REGION_63" },
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{ name = "ENTER_REGION_64", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_64", action = "action_EVENT_ENTER_REGION_64" },
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{ name = "ENTER_REGION_65", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_65", action = "action_EVENT_ENTER_REGION_65" },
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{ name = "ENTER_REGION_66", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_66", action = "action_EVENT_ENTER_REGION_66" },
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{ name = "ENTER_REGION_67", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_67", action = "action_EVENT_ENTER_REGION_67" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_60(context, evt)
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if evt.param1 ~= 60 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_60(context, evt)
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-- 触发镜头注目,注目位置为坐标(2889,256,-5914),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2889, y=256, z=-5914}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_61(context, evt)
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if evt.param1 ~= 61 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_61(context, evt)
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-- 触发镜头注目,注目位置为坐标(2547,217,-5535),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2547, y=217, z=-5535}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_62(context, evt)
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if evt.param1 ~= 62 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_62(context, evt)
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-- 触发镜头注目,注目位置为坐标(2537,255,-5623),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2537, y=255, z=-5623}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_63(context, evt)
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if evt.param1 ~= 63 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_63(context, evt)
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-- 触发镜头注目,注目位置为坐标(2420,203,-5260),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2420, y=203, z=-5260}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_64(context, evt)
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if evt.param1 ~= 64 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_64(context, evt)
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-- 触发镜头注目,注目位置为坐标(2571,210,-5342),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2571, y=210, z=-5342}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_65(context, evt)
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if evt.param1 ~= 65 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_65(context, evt)
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-- 触发镜头注目,注目位置为坐标(2687,264,-5440),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2687, y=264, z=-5440}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_66(context, evt)
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if evt.param1 ~= 66 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_66(context, evt)
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-- 触发镜头注目,注目位置为坐标(2855,274,-5619),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2855, y=274, z=-5619}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_67(context, evt)
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if evt.param1 ~= 67 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_67(context, evt)
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-- 触发镜头注目,注目位置为坐标(2385,270,-5513),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2385, y=270, z=-5513}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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