GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003078.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 60, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2889.0, y = 256.6, z = -1818.1 } },
{ config_id = 61, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2547.5, y = 217.5, z = -1439.8 } },
{ config_id = 62, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2537.7, y = 256.0, z = -1527.4 } },
{ config_id = 63, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2420.8, y = 203.1, z = -1164.6 } },
{ config_id = 64, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2571.9, y = 210.7, z = -1246.7 } },
{ config_id = 65, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2687.1, y = 264.3, z = -1344.8 } },
{ config_id = 66, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2855.4, y = 274.5, z = -1523.2 } },
{ config_id = 67, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2385.3, y = 270.9, z = -1417.5 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_60", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_60", action = "action_EVENT_ENTER_REGION_60" },
{ name = "ENTER_REGION_61", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_61", action = "action_EVENT_ENTER_REGION_61" },
{ name = "ENTER_REGION_62", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_62", action = "action_EVENT_ENTER_REGION_62" },
{ name = "ENTER_REGION_63", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_63", action = "action_EVENT_ENTER_REGION_63" },
{ name = "ENTER_REGION_64", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_64", action = "action_EVENT_ENTER_REGION_64" },
{ name = "ENTER_REGION_65", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_65", action = "action_EVENT_ENTER_REGION_65" },
{ name = "ENTER_REGION_66", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_66", action = "action_EVENT_ENTER_REGION_66" },
{ name = "ENTER_REGION_67", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_67", action = "action_EVENT_ENTER_REGION_67" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_60(context, evt)
if evt.param1 ~= 60 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_60(context, evt)
-- 触发镜头注目注目位置为坐标2889256-5914持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2889, y=256, z=-5914}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_61(context, evt)
if evt.param1 ~= 61 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_61(context, evt)
-- 触发镜头注目注目位置为坐标2547217-5535持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2547, y=217, z=-5535}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_62(context, evt)
if evt.param1 ~= 62 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_62(context, evt)
-- 触发镜头注目注目位置为坐标2537255-5623持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2537, y=255, z=-5623}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_63(context, evt)
if evt.param1 ~= 63 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_63(context, evt)
-- 触发镜头注目注目位置为坐标2420203-5260持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2420, y=203, z=-5260}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_64(context, evt)
if evt.param1 ~= 64 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_64(context, evt)
-- 触发镜头注目注目位置为坐标2571210-5342持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2571, y=210, z=-5342}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_65(context, evt)
if evt.param1 ~= 65 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_65(context, evt)
-- 触发镜头注目注目位置为坐标2687264-5440持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2687, y=264, z=-5440}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_66(context, evt)
if evt.param1 ~= 66 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_66(context, evt)
-- 触发镜头注目注目位置为坐标2855274-5619持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2855, y=274, z=-5619}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_67(context, evt)
if evt.param1 ~= 67 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_67(context, evt)
-- 触发镜头注目注目位置为坐标2385270-5513持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=2385, y=270, z=-5513}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end