108 lines
3.3 KiB
Lua
108 lines
3.3 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 927, monster_id = 22010101, pos = { x = 2727.5, y = 286.9, z = -1573.2 }, rot = { x = 0.0, y = 120.9, z = 0.0 }, level = 13, drop_id = 303103, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3027, gadget_id = 70210032, pos = { x = 2728.6, y = 286.5, z = -1574.0 }, rot = { x = 0.0, y = 123.7, z = 0.0 }, level = 1, chest_drop_id = 403343, state = GadgetState.ChestLocked, isOneoff = true },
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{ config_id = 4085, gadget_id = 70310001, pos = { x = 2724.9, y = 286.1, z = -1574.1 }, rot = { x = 0.0, y = 45.3, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 4086, gadget_id = 70310001, pos = { x = 2727.2, y = 286.3, z = -1570.5 }, rot = { x = 0.0, y = 13.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 4087, gadget_id = 70220019, pos = { x = 2726.2, y = 280.4, z = -1572.4 }, rot = { x = 0.0, y = 32.4, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 190, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2727.3, y = 286.3, z = -1573.4 } },
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{ config_id = 362, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2728.3, y = 283.1, z = -1574.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_190", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_190", action = "action_EVENT_ANY_MONSTER_DIE_190", tlog_tag = "望风山地_277_封印宝箱_结算" },
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{ name = "CLIENT_EXECUTE_362", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_362", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 927 },
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gadgets = { 3027 },
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regions = { 190, 362 },
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triggers = { "ANY_MONSTER_DIE_190", "CLIENT_EXECUTE_362" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_190(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_190(context, evt)
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-- 解锁目标3027
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3027, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_362(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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