152 lines
4.2 KiB
Lua
152 lines
4.2 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 440, monster_id = 20011202, pos = { x = 2560.8, y = 211.6, z = -1342.3 }, rot = { x = 0.0, y = 348.0, z = 0.0 }, level = 2, disableWander = true },
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{ config_id = 441, monster_id = 20011202, pos = { x = 2562.0, y = 211.6, z = -1342.0 }, rot = { x = 0.0, y = 333.7, z = 0.0 }, level = 2, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 515, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2553.6, y = 212.3, z = -1338.3 } },
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{ config_id = 533, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2566.6, y = 211.9, z = -1339.9 } },
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{ config_id = 534, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2564.8, y = 212.0, z = -1339.7 } },
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{ config_id = 544, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2559.5, y = 211.7, z = -1343.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_515", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_515", action = "action_EVENT_ANY_MONSTER_DIE_515", trigger_count = 0 },
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{ name = "ANY_MONSTER_LIVE_533", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_533", action = "action_EVENT_ANY_MONSTER_LIVE_533" },
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{ name = "TIMER_EVENT_534", event = EventType.EVENT_TIMER_EVENT, source = "delay2", condition = "", action = "action_EVENT_TIMER_EVENT_534" },
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{ name = "QUEST_START_544", event = EventType.EVENT_QUEST_START, source = "35303", condition = "condition_EVENT_QUEST_START_544", action = "action_EVENT_QUEST_START_544", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 515, 533, 534, 544 },
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triggers = { "ANY_MONSTER_DIE_515", "ANY_MONSTER_LIVE_533", "TIMER_EVENT_534", "QUEST_START_544" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_515(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_515(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "1330030023") then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_533(context, evt)
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if 440 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_533(context, evt)
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-- 延迟2秒后,向groupId为:133003002的对象,请求一次调用,并将string参数:"delay2" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133003002, "delay2", 2) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_TIMER_EVENT_534(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "133003002delay2") then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_START_544(context, evt)
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if 35303 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_START_544(context, evt)
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-- 延迟2秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 440, delay_time = 2 }) then
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return -1
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end
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-- 延迟2秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 441, delay_time = 2 }) then
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return -1
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end
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return 0
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end
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