105 lines
3.3 KiB
Lua
105 lines
3.3 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 307, gadget_id = 70310003, pos = { x = 2143.3, y = 233.0, z = -456.2 }, rot = { x = 0.0, y = 287.8, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 308, gadget_id = 70220013, pos = { x = 2146.3, y = 232.5, z = -460.6 }, rot = { x = 3.4, y = 118.3, z = 354.7 }, level = 1 },
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{ config_id = 309, gadget_id = 70220014, pos = { x = 2146.7, y = 233.0, z = -458.1 }, rot = { x = 0.1, y = 202.5, z = 0.2 }, level = 1 },
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{ config_id = 310, gadget_id = 70210011, pos = { x = 2147.9, y = 232.9, z = -459.0 }, rot = { x = 0.0, y = 9.3, z = 355.3 }, level = 1, chest_drop_id = 403301, isOneoff = true },
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{ config_id = 474, gadget_id = 70220005, pos = { x = 2144.0, y = 232.7, z = -459.9 }, rot = { x = 0.0, y = 145.3, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 112, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2147.9, y = 232.8, z = -459.2 } },
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{ config_id = 113, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2147.9, y = 232.8, z = -459.2 } }
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}
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-- 触发器
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triggers = {
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{ name = "CLIENT_EXECUTE_112", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_112", trigger_count = 0 },
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{ name = "CLIENT_EXECUTE_113", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_113", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 307, 308, 309, 310, 474 },
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regions = { 112, 113 },
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triggers = { "CLIENT_EXECUTE_112", "CLIENT_EXECUTE_113" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_112(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_113(context, evt)
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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if evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
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return 0
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end
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default )
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return 0
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end
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return 0
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end
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