164 lines
4.6 KiB
Lua
164 lines
4.6 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 207, monster_id = 22010101, pos = { x = 2562.1, y = 208.4, z = 315.3 }, rot = { x = 0.0, y = 129.2, z = 0.0 }, level = 15 },
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{ config_id = 208, monster_id = 21030201, pos = { x = 2561.9, y = 208.6, z = 305.8 }, rot = { x = 0.0, y = 48.0, z = 0.0 }, level = 14 },
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{ config_id = 268, monster_id = 21030201, pos = { x = 2572.8, y = 207.9, z = 315.7 }, rot = { x = 0.0, y = 278.8, z = 0.0 }, level = 14 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 153, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2563.7, y = 208.3, z = 313.5 } },
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{ config_id = 155, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2566.9, y = 208.1, z = 316.4 } },
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{ config_id = 156, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2565.8, y = 208.2, z = 318.3 } },
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{ config_id = 157, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2562.2, y = 208.3, z = 318.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_153", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_153", action = "action_EVENT_ANY_MONSTER_DIE_153", trigger_count = 0 },
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{ name = "ANY_MONSTER_LIVE_155", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_155", action = "action_EVENT_ANY_MONSTER_LIVE_155", trigger_count = 0 },
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{ name = "ANY_MONSTER_LIVE_156", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_156", action = "action_EVENT_ANY_MONSTER_LIVE_156", trigger_count = 0 },
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{ name = "ANY_MONSTER_LIVE_157", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_157", action = "action_EVENT_ANY_MONSTER_LIVE_157", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 207, 208, 268 },
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gadgets = { },
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regions = { 153, 155, 156, 157 },
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triggers = { "ANY_MONSTER_DIE_153", "ANY_MONSTER_LIVE_155", "ANY_MONSTER_LIVE_156", "ANY_MONSTER_LIVE_157" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_153(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_153(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007126, suite = 2 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_155(context, evt)
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if 208 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_155(context, evt)
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-- 通知groupid为133007126中,configid为:208的怪物入战或者脱战,set为1是入战,为0是脱战
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if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 208, 133007126) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_156(context, evt)
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if 268 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_156(context, evt)
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-- 通知groupid为133007126中,configid为:268的怪物入战或者脱战,set为1是入战,为0是脱战
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if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 268, 133007126) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_157(context, evt)
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if 207 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_157(context, evt)
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-- 通知groupid为133007126中,configid为:207的怪物入战或者脱战,set为1是入战,为0是脱战
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if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 207, 133007126) then
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return -1
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end
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return 0
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end
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