117 lines
3.1 KiB
Lua
117 lines
3.1 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 849, gadget_id = 70500000, pos = { x = 2589.8, y = 245.1, z = 404.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true },
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{ config_id = 850, gadget_id = 70900039, pos = { x = 2532.4, y = 211.0, z = 406.1 }, rot = { x = 0.0, y = 34.7, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 231, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2532.7, y = 211.1, z = 405.7 } },
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{ config_id = 240, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2534.3, y = 211.1, z = 409.0 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_231", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_231", action = "action_EVENT_GADGET_STATE_CHANGE_231", trigger_count = 0, tlog_tag = "风龙_200_风场机关3_触发" },
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{ name = "GATHER_240", event = EventType.EVENT_GATHER, source = "849", condition = "condition_EVENT_GATHER_240", action = "action_EVENT_GATHER_240" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 849, 850 },
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regions = { 231, 240 },
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triggers = { "GADGET_STATE_CHANGE_231", "GATHER_240" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_231(context, evt)
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if 850 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_231(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007199, suite = 2 }) then
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(2580,223,404),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2580, y=223, z=404}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GATHER_240(context, evt)
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if 849 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GATHER_240(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007199, suite = 1 }) then
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return -1
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end
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return 0
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end
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