94 lines
2.7 KiB
Lua
94 lines
2.7 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 371, monster_id = 21010401, pos = { x = 2043.7, y = 208.5, z = -63.3 }, rot = { x = 0.0, y = 223.5, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true, pose_id = 9002 },
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{ config_id = 372, monster_id = 21010401, pos = { x = 2046.2, y = 208.4, z = -66.5 }, rot = { x = 0.0, y = 200.1, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true, pose_id = 9003 },
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{ config_id = 373, monster_id = 21010201, pos = { x = 2048.5, y = 208.5, z = -63.9 }, rot = { x = 0.0, y = 242.2, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true, pose_id = 9003 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 927, gadget_id = 70210022, pos = { x = 2048.4, y = 208.3, z = -66.9 }, rot = { x = 0.0, y = 303.1, z = 0.0 }, level = 1, chest_drop_id = 403104, state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
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{ config_id = 928, gadget_id = 70310009, pos = { x = 2045.8, y = 208.5, z = -63.6 }, rot = { x = 0.0, y = 332.5, z = 0.0 }, level = 1, state = GadgetState.GearStart }
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}
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-- 区域
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regions = {
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{ config_id = 284, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2048.9, y = 206.3, z = -64.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_284", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_284", action = "action_EVENT_ANY_MONSTER_DIE_284" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 371, 372, 373 },
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gadgets = { 927, 928 },
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regions = { 284 },
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triggers = { "ANY_MONSTER_DIE_284" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_284(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_284(context, evt)
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-- 将configid为 927 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 927, GadgetState.Default) then
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return -1
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end
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return 0
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end
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