mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
155 lines
5.8 KiB
Lua
155 lines
5.8 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1, monster_id = 20010601, pos = { x = 162.7, y = 60.4, z = -15.9 }, rot = { x = 0.0, y = 110.5, z = 0.0 }, level = 0 },
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{ config_id = 2, monster_id = 20010701, pos = { x = 166.6, y = 60.4, z = -27.9 }, rot = { x = 0.0, y = 44.6, z = 0.0 }, level = 0 },
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{ config_id = 3, monster_id = 20011001, pos = { x = 162.7, y = 60.6, z = -27.4 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 0 },
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{ config_id = 4, monster_id = 20011001, pos = { x = 160.0, y = 60.5, z = -13.0 }, rot = { x = 0.0, y = 99.7, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1, gadget_id = 70220004, pos = { x = 197.7, y = 60.5, z = -17.4 }, rot = { x = 0.0, y = 258.2, z = 0.0 }, level = 1 },
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{ config_id = 2, gadget_id = 70220004, pos = { x = 194.8, y = 60.5, z = -20.8 }, rot = { x = 0.0, y = 87.3, z = 0.0 }, level = 1 },
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{ config_id = 3, gadget_id = 70220004, pos = { x = 187.1, y = 60.5, z = -24.8 }, rot = { x = 0.0, y = 308.9, z = 0.0 }, level = 1 },
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{ config_id = 4, gadget_id = 70350005, pos = { x = 184.8, y = 60.4, z = -22.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 5, gadget_id = 70350005, pos = { x = 151.1, y = 60.4, z = -22.1 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
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{ config_id = 6, gadget_id = 70220004, pos = { x = 178.5, y = 60.5, z = -29.9 }, rot = { x = 0.0, y = 140.3, z = 0.0 }, level = 1 },
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{ config_id = 7, gadget_id = 70220004, pos = { x = 163.0, y = 60.5, z = -19.1 }, rot = { x = 0.0, y = 12.7, z = 0.0 }, level = 1 },
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{ config_id = 8, gadget_id = 70220004, pos = { x = 170.9, y = 60.5, z = -36.8 }, rot = { x = 0.0, y = 61.0, z = 0.0 }, level = 1 },
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{ config_id = 9, gadget_id = 70220004, pos = { x = 165.3, y = 60.5, z = -14.1 }, rot = { x = 0.0, y = 345.9, z = 0.0 }, level = 1 },
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{ config_id = 10, gadget_id = 70210032, pos = { x = 169.6, y = 60.4, z = -21.6 }, rot = { x = 0.0, y = 91.2, z = 0.0 }, level = 1, chest_drop_id = 1400604, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
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{ config_id = 11, gadget_id = 70210011, pos = { x = 175.3, y = 60.5, z = -7.9 }, rot = { x = 0.0, y = 184.2, z = 0.0 }, level = 1, chest_drop_id = 1400601, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
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{ config_id = 17, gadget_id = 70210011, pos = { x = 116.0, y = 56.2, z = -23.0 }, rot = { x = 0.0, y = 64.9, z = 0.0 }, level = 1, chest_drop_id = 1400601, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
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{ config_id = 18, gadget_id = 70210011, pos = { x = 99.8, y = 56.4, z = -22.2 }, rot = { x = 0.0, y = 347.0, z = 0.0 }, level = 1, chest_drop_id = 1400601, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }
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}
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-- 区域
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regions = {
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{ config_id = 1, shape = RegionShape.CUBIC, size = { x = 15.0, y = 1.0, z = 35.0 }, pos = { x = 171.4, y = 60.5, z = -22.2 } },
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{ config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 164.9, y = 60.5, z = -21.6 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_1", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1", action = "action_EVENT_ENTER_REGION_1" },
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{ name = "ANY_MONSTER_DIE_2", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2", action = "action_EVENT_ANY_MONSTER_DIE_2" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 17, 18 },
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regions = { 1, 2 },
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triggers = { "ENTER_REGION_1", "ANY_MONSTER_DIE_2" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_1(context, evt)
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if evt.param1 ~= 1 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_1(context, evt)
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-- 将configid为 4 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4, GadgetState.Default) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 4, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_2(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_2(context, evt)
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-- 将configid为 5 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5, GadgetState.GearStart) then
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return -1
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end
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-- 将configid为 10 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10, GadgetState.Default) then
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return -1
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end
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return 0
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end
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