mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-01-14 09:09:22 +03:00
203 lines
5.8 KiB
Lua
203 lines
5.8 KiB
Lua
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-- baseClass提供基础接口
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local baseClass = require('UAuto/TestCases/Online/OnlineBase')
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-- 所有testcase继承baseClass
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local UAutoLuaTestCase = class("SlimeFire02",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "SlimeFire02"
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self.Category = "联机"
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self.Description = "联机-火史莱姆-中"
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self.MonsterId = 20011201
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self.MonsterKeyWord = "Slime_Fire_02"
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-- c#中写了120,这边先写着不改
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self.FindTimeOut = 120
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-- 胖怪先填3,瘦怪填1
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self.FatRange = 1
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self.OrderIndex = 1
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self.SetUpHost = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description = "初始化主机角色位置",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self:ChangeAvatar("Ayaka"))
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yield_return(self.base:MoveToPosition(self.hostStartPosVec))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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self.base:MonsterAI(false)
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.SetUpClient = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description = "初始化客机角色位置",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self:ChangeAvatar("Barbara"))
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yield_return(self.base:MoveToPosition(self.clientPointVec))
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self.base:MonsterAI(false)
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.HostCreateMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description = "主机招怪",
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Action = UAutoCoroutine(function()
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self.base:CreateMonster(self.MonsterId)
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yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
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yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
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yield_return(self.base:StartSyncRecord())
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.ClientFindMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description = "客机验证怪创建",
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Action = UAutoCoroutine(function()
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yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.HostMonsterMove = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description = "主机怪移动至客机角色",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("AUTHORITY REFRESH"))
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self.remoteAvater = self:GetRemoteAvatar()
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yield_return(self.base:MonsterMove(self.foundEntity,self.remoteAvater.transform.position))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.ClientCheckMonsterMove = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description = "客机验证怪移动",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.HostSkill0 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description = "主机怪放技能0",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
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yield_return(self.base:StartSyncRecord())
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self.base:MonsterDoSkill(self.foundEntity,0)
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.ClientCheckSkill0 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description = "客机验证技能0一致性",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.HostSkill1 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description = "主机怪放技能1",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
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yield_return(self.base:StartSyncRecord())
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self.base:MonsterDoSkill(self.foundEntity,1)
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.ClientCheckSkill1 = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description = "客机验证技能1一致性",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.HostAttackMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description = "主机攻击怪",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
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yield_return(self.base:StartSyncRecord())
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yield_return(self.base:RunGM("WUDI MONSTER ON"))
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yield_return(self.base:MoveToEntity(self.foundEntity,self.FindTimeOut,self.FatRange))
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yield_return(self.base:Skill(0))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.ClientCheckAttackMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description = "客机验证攻击怪一致性",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.HostKillMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description = "主机杀死怪",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord(self.foundEntity.runtimeID,true))
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yield_return(self.base:StartSyncRecord())
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yield_return(self.base:RunGM("kill monster "..tostring(self.MonsterId)))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.ClientCheckKillMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description = "客机验证杀死怪一致性",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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return self
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