52 lines
1.6 KiB
Lua
52 lines
1.6 KiB
Lua
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--baseClass提供基础接口
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local baseClass = require('UAuto/Base/UAutoLuaTestBase')
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--所有testcase继承baseClass
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local UAutoLuaTestCase = class("RunScene",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "TestCutscene"
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self.Category = "PerformanceTest"
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self.Description = "性能测试cutscene"
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self.Order=10001
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self.Step1 = {
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Order = 1,
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Type = CaseType.MonoTest,
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Description = "移动到目标点",
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Action = UAutoCoroutine(function()
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-- 获取当前entity
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local entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
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local localAvatar = entityManager:GetLocalAvatarEntity()
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yield_return(self.base:RunGM("STAMINA INFINITE ON"))
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yield_return(self.base:RunGM("WUDI ON"))
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-- 设定角色隐身
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CS.MoleMole.GlobalVars.DebugPlayerInvisible_On = true
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CutSceneTable = {
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"Cs_MDAQ48_Runaway01_Convert",
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"Cs_MDAQ018_MDCityShow_Convert",
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"Cs_Goddess_ShowPoint_3001"
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}
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for i=1, #CutSceneTable do
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cutScenePath = "ART/Cutscene/"..CutSceneTable[i]
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CutsceneTestDic = {
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type = CutsceneType.TIME_LINE_PREFAB,
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canSkip = true,
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castListPath = "Cs_CastList_Q355",
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resPath = cutScenePath,
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startPosType = CutsceneInitPosType.FREE,
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startOffset = {0, 0, 0},
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keepCamera = true
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}
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globalActor:PlayCutscene(CutsceneTestDic)
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-- 等待3秒
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yield_return(CS.UnityEngine.WaitForSeconds(3))
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end
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end)
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}
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return self
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