216 lines
11 KiB
Lua
216 lines
11 KiB
Lua
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require('Actor/ActorCommon')
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--baseClass提供基础接口
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local baseClass = require('UAuto/Base/UAutoLuaTestBase')
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--所有testcase继承baseClass
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local UAutoLuaTestCase = class("RunScene",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "TestMemRoundMengde"
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self.Category = "PerformanceTest"
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self.Description = "性能测试内存泄露:绕蒙德城跑圈"
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self.Order=10001
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self.Step1 = {
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Order = 1,
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Type = CaseType.MonoTest,
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Description = "移动到目标点",
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Action = UAutoCoroutine(function()
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-- 获取当前entity
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local entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
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local localAvatar = entityManager:GetLocalAvatarEntity()
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yield_return(self.base:RunGM("STAMINA INFINITE ON"))
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yield_return(self.base:RunGM("WUDI ON"))
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-- 设定角色隐身
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CS.MoleMole.GlobalVars.DebugPlayerInvisible_On = true
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-- 蒙德城路点
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posTableMengde = {
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CS.UnityEngine.Vector3(2181.91,210.44,-1036.17),
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CS.UnityEngine.Vector3(2186.25,211.23,-1024.91),
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CS.UnityEngine.Vector3(2191.28,211.69,-1011.85),
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CS.UnityEngine.Vector3(2197.24,211.76,-999.82),
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CS.UnityEngine.Vector3(2201.82,211.60,-989.86),
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CS.UnityEngine.Vector3(2208.23,211.05,-975.96),
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CS.UnityEngine.Vector3(2212.18,210.23,-966.22),
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CS.UnityEngine.Vector3(2216.53,210.03,-956.53),
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CS.UnityEngine.Vector3(2221.59,210.08,-947.06),
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CS.UnityEngine.Vector3(2227.31,209.99,-938.80),
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CS.UnityEngine.Vector3(2227.03,209.99,-929.03),
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CS.UnityEngine.Vector3(2220.18,209.99,-921.45),
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CS.UnityEngine.Vector3(2213.68,209.99,-913.32),
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CS.UnityEngine.Vector3(2206.94,209.99,-905.17),
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CS.UnityEngine.Vector3(2199.92,209.99,-896.60),
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CS.UnityEngine.Vector3(2195.62,209.99,-886.47),
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CS.UnityEngine.Vector3(2198.26,209.98,-876.71),
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CS.UnityEngine.Vector3(2201.47,209.99,-866.93),
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CS.UnityEngine.Vector3(2199.06,211.63,-859.26),
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CS.UnityEngine.Vector3(2196.89,214.03,-849.48),
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CS.UnityEngine.Vector3(2201.67,218.32,-837.51),
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CS.UnityEngine.Vector3(2208.50,219.99,-832.11),
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CS.UnityEngine.Vector3(2218.39,219.99,-835.70),
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CS.UnityEngine.Vector3(2227.72,219.99,-840.62),
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CS.UnityEngine.Vector3(2237.36,219.99,-844.38),
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CS.UnityEngine.Vector3(2246.96,219.99,-848.93),
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CS.UnityEngine.Vector3(2253.68,220.10,-844.09),
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CS.UnityEngine.Vector3(2247.67,222.38,-840.43),
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CS.UnityEngine.Vector3(2240.97,223.99,-836.66),
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CS.UnityEngine.Vector3(2233.10,225.15,-832.00),
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CS.UnityEngine.Vector3(2227.60,227.56,-829.39),
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CS.UnityEngine.Vector3(2214.49,229.68,-822.27),
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CS.UnityEngine.Vector3(2210.85,230.00,-810.84),
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CS.UnityEngine.Vector3(2212.95,230.09,-800.48),
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CS.UnityEngine.Vector3(2218.04,230.09,-794.75),
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CS.UnityEngine.Vector3(2229.09,229.99,-795.87),
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CS.UnityEngine.Vector3(2238.75,229.99,-799.27),
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CS.UnityEngine.Vector3(2248.11,229.99,-800.02),
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CS.UnityEngine.Vector3(2258.94,229.99,-799.40),
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CS.UnityEngine.Vector3(2273.20,229.99,-800.27),
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CS.UnityEngine.Vector3(2286.27,231.09,-797.15),
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CS.UnityEngine.Vector3(2294.14,233.96,-791.34),
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CS.UnityEngine.Vector3(2290.04,235.59,-785.13),
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CS.UnityEngine.Vector3(2283.80,235.99,-773.59),
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CS.UnityEngine.Vector3(2280.50,236.07,-761.42),
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CS.UnityEngine.Vector3(2279.54,238.82,-755.68),
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CS.UnityEngine.Vector3(2279.63,240.00,-745.53),
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CS.UnityEngine.Vector3(2281.19,243.99,-732.45),
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CS.UnityEngine.Vector3(2284.21,246.00,-724.50),
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CS.UnityEngine.Vector3(2287.04,248.67,-719.80),
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CS.UnityEngine.Vector3(2292.52,249.99,-714.41),
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CS.UnityEngine.Vector3(2305.60,249.99,-711.19),
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CS.UnityEngine.Vector3(2319.59,249.99,-710.08),
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CS.UnityEngine.Vector3(2331.09,250.90,-706.79),
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CS.UnityEngine.Vector3(2334.21,255.42,-699.22),
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CS.UnityEngine.Vector3(2337.48,257.65,-692.66),
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CS.UnityEngine.Vector3(2339.67,260.01,-687.66),
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CS.UnityEngine.Vector3(2341.51,260.00,-677.02),
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CS.UnityEngine.Vector3(2348.89,260.00,-665.76),
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CS.UnityEngine.Vector3(2353.61,260.00,-652.61),
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CS.UnityEngine.Vector3(2359.24,260.00,-640.14),
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CS.UnityEngine.Vector3(2365.87,260.00,-631.44),
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CS.UnityEngine.Vector3(2376.10,260.00,-627.92),
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CS.UnityEngine.Vector3(2386.11,260.00,-631.88),
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CS.UnityEngine.Vector3(2391.39,260.00,-641.24),
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CS.UnityEngine.Vector3(2392.86,260.00,-651.94),
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CS.UnityEngine.Vector3(2390.97,260.00,-664.03),
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CS.UnityEngine.Vector3(2387.25,260.00,-678.09),
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CS.UnityEngine.Vector3(2384.96,260.00,-691.85),
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CS.UnityEngine.Vector3(2383.55,259.29,-702.46),
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CS.UnityEngine.Vector3(2377.35,257.55,-712.79),
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CS.UnityEngine.Vector3(2364.29,257.55,-712.75),
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CS.UnityEngine.Vector3(2355.10,255.33,-711.17),
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CS.UnityEngine.Vector3(2351.07,250.75,-717.30),
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CS.UnityEngine.Vector3(2345.84,249.99,-728.31),
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CS.UnityEngine.Vector3(2345.56,249.99,-741.77),
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CS.UnityEngine.Vector3(2344.47,249.99,-754.89),
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CS.UnityEngine.Vector3(2337.22,249.99,-762.48),
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CS.UnityEngine.Vector3(2327.86,249.99,-767.79),
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CS.UnityEngine.Vector3(2317.29,249.99,-769.34),
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CS.UnityEngine.Vector3(2306.83,250.05,-767.65),
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CS.UnityEngine.Vector3(2301.17,249.99,-759.28),
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CS.UnityEngine.Vector3(2301.58,249.99,-748.88),
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CS.UnityEngine.Vector3(2306.45,249.99,-739.62),
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CS.UnityEngine.Vector3(2313.58,249.98,-732.43),
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CS.UnityEngine.Vector3(2321.90,249.99,-725.48),
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CS.UnityEngine.Vector3(2322.19,249.99,-715.28),
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CS.UnityEngine.Vector3(2312.93,249.99,-712.38),
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CS.UnityEngine.Vector3(2298.21,249.99,-714.00),
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CS.UnityEngine.Vector3(2287.70,248.05,-721.62),
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CS.UnityEngine.Vector3(2283.70,243.95,-731.19),
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CS.UnityEngine.Vector3(2281.16,242.33,-740.82),
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CS.UnityEngine.Vector3(2280.13,239.97,-753.26),
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CS.UnityEngine.Vector3(2283.24,235.98,-765.42),
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CS.UnityEngine.Vector3(2287.92,235.99,-776.14),
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CS.UnityEngine.Vector3(2292.24,235.23,-785.86),
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CS.UnityEngine.Vector3(2298.04,233.87,-793.82),
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CS.UnityEngine.Vector3(2300.37,232.46,-803.47),
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CS.UnityEngine.Vector3(2307.16,229.95,-811.22),
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CS.UnityEngine.Vector3(2317.89,224.48,-819.27),
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CS.UnityEngine.Vector3(2325.97,223.99,-830.47),
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CS.UnityEngine.Vector3(2334.33,223.99,-836.75),
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CS.UnityEngine.Vector3(2334.93,224.09,-845.95),
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CS.UnityEngine.Vector3(2333.76,224.09,-856.37),
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CS.UnityEngine.Vector3(2341.30,224.09,-862.63),
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CS.UnityEngine.Vector3(2350.64,224.21,-866.61),
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CS.UnityEngine.Vector3(2356.07,224.09,-858.64),
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CS.UnityEngine.Vector3(2356.06,223.98,-849.71),
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CS.UnityEngine.Vector3(2344.38,223.99,-842.54),
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CS.UnityEngine.Vector3(2332.44,223.99,-838.46),
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CS.UnityEngine.Vector3(2319.71,222.89,-841.88),
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CS.UnityEngine.Vector3(2308.64,221.99,-844.83),
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CS.UnityEngine.Vector3(2298.63,219.99,-851.30),
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CS.UnityEngine.Vector3(2290.78,219.99,-858.45),
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CS.UnityEngine.Vector3(2281.21,219.99,-860.65),
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CS.UnityEngine.Vector3(2271.08,219.99,-859.56),
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CS.UnityEngine.Vector3(2261.12,219.99,-855.29),
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CS.UnityEngine.Vector3(2251.02,219.99,-851.30),
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CS.UnityEngine.Vector3(2242.41,219.99,-845.48),
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CS.UnityEngine.Vector3(2232.46,219.99,-842.72),
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CS.UnityEngine.Vector3(2222.03,219.99,-839.64),
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CS.UnityEngine.Vector3(2212.89,219.99,-834.28),
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CS.UnityEngine.Vector3(2203.88,219.08,-836.67),
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CS.UnityEngine.Vector3(2199.20,214.23,-847.41),
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CS.UnityEngine.Vector3(2201.47,210.37,-862.01),
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CS.UnityEngine.Vector3(2206.01,209.99,-872.11),
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CS.UnityEngine.Vector3(2209.47,209.99,-882.08),
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CS.UnityEngine.Vector3(2209.14,209.99,-896.08),
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CS.UnityEngine.Vector3(2211.96,209.99,-909.36),
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CS.UnityEngine.Vector3(2219.69,209.99,-919.59),
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CS.UnityEngine.Vector3(2225.89,209.99,-928.36),
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CS.UnityEngine.Vector3(2226.33,209.99,-939.08),
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CS.UnityEngine.Vector3(2222.51,210.07,-949.08),
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CS.UnityEngine.Vector3(2216.14,210.03,-963.04),
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CS.UnityEngine.Vector3(2209.27,210.97,-976.02),
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CS.UnityEngine.Vector3(2204.84,211.40,-984.40),
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CS.UnityEngine.Vector3(2198.68,211.75,-996.04),
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CS.UnityEngine.Vector3(2193.36,211.74,-1007.92),
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CS.UnityEngine.Vector3(2188.59,211.50,-1018.57),
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CS.UnityEngine.Vector3(2182.84,210.88,-1031.48),
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CS.UnityEngine.Vector3(2180.15,210.19,-1037.54),
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CS.UnityEngine.Vector3(2180.17,210.19,-1037.51),
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CS.UnityEngine.Vector3(2181.91,210.44,-1036.17),
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}
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-- 开启内存采集
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yield_return(self.base:RunGM("StartStatMemory TestMemMengde_Snapshot"))
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-- 小循环蒙德城
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for i=1, 10 do
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-- 先跑蒙德城 =================>
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-- 内存快照(详细)
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yield_return(self.base:RunGM("SnapshotStateMemory true"))
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-- 等待3秒
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yield_return(CS.UnityEngine.WaitForSeconds(3))
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posTable = posTableMengde
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-- 初始化
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-- 角色闪现到第一个点
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pos = posTable[1]
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globalActor:LoadSectorByPos(pos, function()
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-- 坐标在大世界内
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-- 移动角色到目标点
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localAvatar:SetPosition(pos)
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end)
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pos = posTable[1]
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localAvatar:SetPosition(pos)
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-- 等待3秒
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yield_return(CS.UnityEngine.WaitForSeconds(3))
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-- 开始跑场景 - 蒙德城中跑
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for i=2, #posTable do
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pos = posTable[i]
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yield_return(self.base:MoveToPositionUntilStateChange(pos, 10, 1))
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if math.fmod(i, 3) == 0 then
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-- 内存快照
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yield_return(self.base:RunGM("SnapshotStateMemory false"))
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end
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end
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end
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-- 结束内存采集
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yield_return(self.base:RunGM("StopStatMemory"))
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end)
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}
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return self
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