48 lines
1.1 KiB
Protocol Buffer
48 lines
1.1 KiB
Protocol Buffer
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syntax = "proto3";
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enum MotionState {
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MOTION_NONE = 0;
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MOTION_RESET = 1;
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MOTION_STANDBY = 2;
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MOTION_STANDBY_MOVE = 3;
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MOTION_WALK = 4;
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MOTION_RUN = 5;
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MOTION_DASH = 6;
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MOTION_CLIMB = 7;
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MOTION_CLIMB_JUMP = 8;
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MOTION_STANDBY_TO_CLIMB = 9;
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MOTION_FIGHT = 10;
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MOTION_JUMP = 11;
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MOTION_DROP = 12;
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MOTION_FLY = 13;
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MOTION_SWIM_MOVE = 14;
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MOTION_SWIM_IDLE = 15;
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MOTION_SWIM_DASH = 16;
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MOTION_SWIM_JUMP = 17;
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MOTION_SLIP = 18;
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MOTION_GO_UPSTAIRS = 19;
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MOTION_FALL_ON_GROUND = 20;
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MOTION_JUMP_UP_WALL_FOR_STANDBY = 21;
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MOTION_JUMP_OFF_WALL = 22;
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MOTION_POWERED_FLY = 23;
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MOTION_LADDER_IDLE = 24;
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MOTION_LADDER_MOVE = 25;
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MOTION_LADDER_SLIP = 26;
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MOTION_STANDBY_TO_LADDER = 27;
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MOTION_LADDER_TO_STANDBY = 28;
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MOTION_DANGER_STANDBY = 29;
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MOTION_DANGER_STANDBY_MOVE = 30;
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MOTION_DANGER_WALK = 31;
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MOTION_DANGER_RUN = 32;
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MOTION_DANGER_DASH = 33;
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MOTION_CROUCH_IDLE = 34;
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MOTION_CROUCH_MOVE = 35;
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MOTION_CROUCH_ROLL = 36;
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MOTION_NOTIFY = 37;
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MOTION_LAND_SPEED = 38;
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MOTION_MOVE_FAIL_ACK = 39;
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MOTION_WATERFALL = 40;
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MOTION_DASH_BEFORE_SHAKE = 41;
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MOTION_NUM = 42;
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}
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