mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
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35 lines
838 B
Lua
35 lines
838 B
Lua
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require('Actor/ActorCommon')
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local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy')
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local CoinTest = class("CoinTest", gadgetActorProxy)
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CoinTest.defaultAlias = "CoinTest"
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local inCnt = 0
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local outCnt = 0
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local q406Cfg = require('Actor/Quest/Q406/Q406Config')
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function CoinTest:OnPostDataPrepare()
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inCnt = 0
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outCnt = 0
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end
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function CoinTest:OnPostComponentPrepare()
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self:AddComponentTrigger(3, DistType.EULER, M.Pos(0, 0.8, 0), self.TriggerIn, self.TriggerOut)
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end
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function CoinTest:TriggerIn()
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q406Cfg.CoinNum = q406Cfg.CoinNum + 1
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self:CountNumUIUpdate(q406Cfg.CoinNum)
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local effctPos = self:GetPos()
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self:PlayEffect("FlyRace_Marker_Active_AS", effctPos)
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self:DestroySelf()
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end
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function CoinTest:TriggerOut()
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outCnt = outCnt + 1
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--print("Exit " .. tostring(outCnt))
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--self:DestroySelf()
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end
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return CoinTest
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