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https://gitlab.com/YuukiPS/GSServer-CBT.git
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33 lines
988 B
Lua
33 lines
988 B
Lua
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require('Actor/ActorCommon')
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local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy')
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local Q353Trigger1 = class("Q353Trigger1", gadgetActorProxy)
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Q353Trigger1.defaultAlias = "Q353Trigger1"
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local q353Cfg = require('Quest/Client/Q353ClientConfig')
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function Q353Trigger1:OnPostDataPrepare()
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end
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function Q353Trigger1:OnPostComponentPrepare()
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self:AddComponentTrigger(30, DistType.EULER, M.Pos(0, 0.8, 0), self.TriggerIn, self.TriggerOut)
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end
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function Q353Trigger1:TriggerIn()
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end
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function Q353Trigger1:TriggerOut()
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--print("Exit " .. tostring(outCnt))
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--self:DestroySelf()
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print("Out Q353Trigger1")
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-- actorUtils.ShowMessage("已离开任务区域,任务失败")
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self:TransmitPlayer(3, sceneData:GetDummyPoint(3, "Q353SetAvatar").pos, sceneData:GetDummyPoint(3, "Q353SetAvatar").rot)
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-- local quest = actorMgr:GetActor(q353Cfg.ActorAlias)
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-- if quest ~= nil then
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-- quest:FinishQuestID(true, 35312)
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-- end
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--self:DestroySelf()
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end
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return Q353Trigger1
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