mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
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75 lines
2.4 KiB
Lua
75 lines
2.4 KiB
Lua
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require('Actor/ActorCommon')
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local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy')
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local Q427FlyCoins2 = class("Q427FlyCoins2", gadgetActorProxy)
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Q427FlyCoins2.defaultAlias = "Q427FlyCoins2"
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-- local q427Cfg = require('Quest/Client/Q427ClientConfig')
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-- local function EndGame()
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-- end
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local function CreateNext()
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if q427Cfg.NowBatchNum2 <= q427Cfg.BatchNum2 then
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for i=1, #q427Cfg.FlyCoins2[q427Cfg.NowBatchNum2] do
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actorMgr:CreateActorWithPos("Q427FlyCoins2" .. tostring(i), "Actor/Gadget/Q427FlyCoins2", 70300064, 0, q427Cfg.FlyCoins2[q427Cfg.NowBatchNum2][i].pos, q427Cfg.FlyCoins2[q427Cfg.NowBatchNum2][i].rot, true, false)
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end
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-- else
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-- for i=1, #q427Cfg.Flyline2-1 do
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-- local AccDir = { x = q427Cfg.Flyline2[i+1].x-q427Cfg.Flyline2[i].x, y = q427Cfg.Flyline2[i+1].y-q427Cfg.Flyline2[i].y, z = q427Cfg.Flyline2[i+1].z-q427Cfg.Flyline2[i].z }
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-- actorMgr:SpawnGadget(70690001, q427Cfg.Flyline2[i], M.Dir2Euler(AccDir), "Acc6" .. tostring(i))
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-- end
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end
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end
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function Q427FlyCoins2:OnPostDataPrepare()
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end
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function Q427FlyCoins2:OnPostComponentPrepare()
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self:AddComponentTrigger(3, DistType.EULER, M.Pos(0, 0, 0), self.TriggerIn, self.TriggerOut)
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end
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function Q427FlyCoins2:TriggerIn()
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print("TotalGetNum2 is", q427Cfg.TotalGetNum2)
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print("CoinNum2 is", q427Cfg.CoinNum2)
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print("NowBatchNum2 is", q427Cfg.NowBatchNum2)
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q427Cfg.TotalGetNum2 = q427Cfg.TotalGetNum2 +1
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if q427Cfg.TotalGetNum2 == 1 then
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self:CountNumUIStart()
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end
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self:CountNumUIUpdate(q427Cfg.TotalGetNum2)
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local effctPos = self:GetPos()
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if q427Cfg.TotalGetNum2 < q427Cfg.CoinNum2 then
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self:PlayEffect("FlyRace_Marker_Active_AS", effctPos)
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else
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self:PlayEffect("FlyRace_Goal_Marker_AS", effctPos)
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self:CountNumUITerminate()
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local quest = actorMgr:GetActor(q427Cfg.ActorAlias)
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if quest ~= nil then
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quest:FinishQuestID(false, 42705)
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end
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self:DestroySelf()
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end
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self:DestroySelf()
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q427Cfg.EachGetNum2 = q427Cfg.EachGetNum2 +1
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if q427Cfg.EachGetNum2 == #q427Cfg.FlyCoins2[q427Cfg.NowBatchNum2] then
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q427Cfg.EachGetNum2 = 0
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q427Cfg.NowBatchNum2 = q427Cfg.NowBatchNum2 +1
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CreateNext()
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else
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-- dosth
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end
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end
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function Q427FlyCoins2:TriggerOut()
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end
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return Q427FlyCoins2
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