GSServer-CBT/soggy_resources/lua/Actor/Gadget/Q427FlyCoins2.lua

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2022-11-21 11:30:31 +03:00
require('Actor/ActorCommon')
local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy')
local Q427FlyCoins2 = class("Q427FlyCoins2", gadgetActorProxy)
Q427FlyCoins2.defaultAlias = "Q427FlyCoins2"
-- local q427Cfg = require('Quest/Client/Q427ClientConfig')
-- local function EndGame()
-- end
local function CreateNext()
if q427Cfg.NowBatchNum2 <= q427Cfg.BatchNum2 then
for i=1, #q427Cfg.FlyCoins2[q427Cfg.NowBatchNum2] do
actorMgr:CreateActorWithPos("Q427FlyCoins2" .. tostring(i), "Actor/Gadget/Q427FlyCoins2", 70300064, 0, q427Cfg.FlyCoins2[q427Cfg.NowBatchNum2][i].pos, q427Cfg.FlyCoins2[q427Cfg.NowBatchNum2][i].rot, true, false)
end
-- else
-- for i=1, #q427Cfg.Flyline2-1 do
-- local AccDir = { x = q427Cfg.Flyline2[i+1].x-q427Cfg.Flyline2[i].x, y = q427Cfg.Flyline2[i+1].y-q427Cfg.Flyline2[i].y, z = q427Cfg.Flyline2[i+1].z-q427Cfg.Flyline2[i].z }
-- actorMgr:SpawnGadget(70690001, q427Cfg.Flyline2[i], M.Dir2Euler(AccDir), "Acc6" .. tostring(i))
-- end
end
end
function Q427FlyCoins2:OnPostDataPrepare()
end
function Q427FlyCoins2:OnPostComponentPrepare()
self:AddComponentTrigger(3, DistType.EULER, M.Pos(0, 0, 0), self.TriggerIn, self.TriggerOut)
end
function Q427FlyCoins2:TriggerIn()
print("TotalGetNum2 is", q427Cfg.TotalGetNum2)
print("CoinNum2 is", q427Cfg.CoinNum2)
print("NowBatchNum2 is", q427Cfg.NowBatchNum2)
q427Cfg.TotalGetNum2 = q427Cfg.TotalGetNum2 +1
if q427Cfg.TotalGetNum2 == 1 then
self:CountNumUIStart()
end
self:CountNumUIUpdate(q427Cfg.TotalGetNum2)
local effctPos = self:GetPos()
if q427Cfg.TotalGetNum2 < q427Cfg.CoinNum2 then
self:PlayEffect("FlyRace_Marker_Active_AS", effctPos)
else
self:PlayEffect("FlyRace_Goal_Marker_AS", effctPos)
self:CountNumUITerminate()
local quest = actorMgr:GetActor(q427Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuestID(false, 42705)
end
self:DestroySelf()
end
self:DestroySelf()
q427Cfg.EachGetNum2 = q427Cfg.EachGetNum2 +1
if q427Cfg.EachGetNum2 == #q427Cfg.FlyCoins2[q427Cfg.NowBatchNum2] then
q427Cfg.EachGetNum2 = 0
q427Cfg.NowBatchNum2 = q427Cfg.NowBatchNum2 +1
CreateNext()
else
-- dosth
end
end
function Q427FlyCoins2:TriggerOut()
end
return Q427FlyCoins2