GSServer-CBT/soggy_resources/lua/Actor/InterLua/Q370SDragonTears.lua

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2022-11-21 11:30:31 +03:00
require('Actor/ActorCommon')
local interactionActorProxy = require('Actor/Interaction/InteractionActorProxy')
local TestInteractionActor = class("TestInteractionActor", interactionActorProxy)
local this = nil
function tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
function print_r ( t )
local print_r_cache={}
local function sub_print_r(t,indent)
if (print_r_cache[tostring(t)]) then
CS.UnityEngine.Debug.Log(indent.."*"..tostring(t))
else
print_r_cache[tostring(t)]=true
if (type(t)=="table") then
for pos,val in pairs(t) do
if (type(val)=="table") then
CS.UnityEngine.Debug.Log(indent.."["..pos.."] => "..tostring(t).." {")
sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
CS.UnityEngine.Debug.Log(indent..string.rep(" ",string.len(pos)+6).."}")
elseif (type(val)=="string") then
CS.UnityEngine.Debug.Log(indent.."["..pos..'] => "'..val..'"')
else
CS.UnityEngine.Debug.Log(indent.."["..pos.."] => "..tostring(val))
end
end
else
CS.UnityEngine.Debug.Log(indent..tostring(t))
end
end
end
if (type(t)=="table") then
CS.UnityEngine.Debug.Log(tostring(t).." {")
sub_print_r(t," ")
CS.UnityEngine.Debug.Log("}")
else
sub_print_r(t," ")
end
end
function TestInteractionActor:OnInterStart(interCnt)
local Qin = actorMgr:GetActor("1006")
local Wendy = actorMgr:GetActor("1001")
local Paimon = actorMgr:GetActor("1005")
this = self
-- if interCnt == 41 then
-- print("Spawn Tears")
-- globalActor:SpawnGadget(70300038, sceneData:GetDummyPoint(1004,"Q370Tears").pos, sceneData:GetDummyPoint(1004,"Q370Tears").rot, "Tears", 1004)
-- end
end
return TestInteractionActor