GSServer-CBT/soggy_resources/lua/Actor/Quest/AQ502.lua

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2022-11-21 11:30:31 +03:00
require('Actor/ActorCommon')
local questActorProxy = require('Actor/Quest/QuestActorProxy')
local Quest502 = class("Quest502", questActorProxy)
Quest502.defaultAlias = "Quest502"
local this = nil
local super = nil
local uActor = nil
local questID = 0
function Quest502:OnPreInit()
this = self
super = self.__super
questID = this.mainQuestID
super:OnPreInit()
end
function Quest502:OnPostInit()
uActor = self.uActor
super:OnPostInit()
end
-- local config begin
local q502Cfg = require('Actor/Quest/Q502/Q502Config')
local subIDs = q502Cfg.SubIDs
local clueID = q502Cfg.ClueID
local cluePos1 = q502Cfg.CluePos1
local cluePos2 = q502Cfg.CluePos2
local cluePos3 = q502Cfg.CluePos3
local sealPos = q502Cfg.SealPos
local clueGadgetID = q502Cfg.ClueGadgetID
local q504Cfg = require('Actor/Quest/Q504/Q504Config')
local wendyData = q504Cfg.WendyData
local qinData = q504Cfg.QinData
local dilucData = q504Cfg.DilucData
-- local config end
function Quest502:CreateUActor(alias)
local uActor = actorUtils.CreateActor(self, ActorType.QUEST_ACTOR, alias)
uActor = actorUtils.CreateQuestActor(questID, uActor)
return uActor
end
-- local param begin
-- local param end
-- local method begin
--@region sub start handlers
local function OnStart50201()
print("50201 start: Clue1 Create")
globalActor:SpawnItem(q502Cfg.Clue1ID, q502Cfg.CluePos1, 0, "q502Clue1")
end
local function OnStart50202()
print("50202 start: Clue2 Create")
globalActor:SpawnItem(q502Cfg.Clue2ID, q502Cfg.CluePos2, 0, "q502Clue2")
end
local function OnStart50203()
print("50203 start: Clue3 Create")
globalActor:SpawnItem(q502Cfg.Clue3ID, q502Cfg.CluePos3, 0, "q502Clue3")
end
local function OnStart50204()
print("50204 Start:......")
end
local function OnStart50205()
print("50205 Start: Finish Quest & Play CutScene 1")
this:PlayCutscene(q502Cfg.SealAppearTimeCfg)
local quest = actorMgr:GetActor(q502Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(false, nil)
end
end
local function OnStart50206()
print("50206 Start: Finish Quest & Play CutScene2")
this:PlayCutscene(q502Cfg.SealOpenTimeCfg,
function (this)
local quest = actorMgr:GetActor(q502Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(false, nil)
end
end
)
end
--@endregion
--@region sub finish handlers
local function OnFinished50201()
print("50201 finish: Clue1 UnSpawn")
globalActor:UnSpawn("q502Clue1")
end
local function OnFinished50202()
print("50202 finish: Clue2 UnSpawn")
globalActor:UnSpawn("q502Clue2")
end
local function OnFinished50203()
print("50203 finish: Clue3 UnSpawn")
globalActor:UnSpawn("q502Clue3")
end
local function OnFinished50204()
print("50204 finish: Play CutScene2")
-- this:PlayCutscene(q502Cfg.SealOpenTimeCfg)
end
local function OnFinished50205()
print("50205 finish: Play CutScene1")
-- this:PlayCutscene(q502Cfg.SealAppearTimeCfg)
end
local function OnFinished50206()
print("50206 finish:......")
end
--@endregion
--@region sub rewind handlers
local function OnRewind50204()
print("50204 rewind: Creat NPC")
actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
end
local function OnRewind50205()
print("50205 rewind: Creat NPC")
actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
end
local function OnRewind50206()
print("50206 rewind: Creat NPC")
actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
end
--@endregion
-- local method end
function Quest502:OnMainStart(quest)
end
function Quest502:OnSubStart(quest)
local questID = quest.QuestId
if questID == subIDs.q50201 then
OnStart50201()
elseif questID == subIDs.q50202 then
OnStart50202()
elseif questID == subIDs.q50203 then
OnStart50203()
elseif questID == subIDs.q50204 then
OnStart50204()
elseif questID == subIDs.q50205 then
OnStart50205()
elseif questID == subIDs.q50206 then
OnStart50206()
end
end
function Quest502:OnSubFinished(quest)
local questID = quest.QuestId
if questID == subIDs.q50201 then
OnFinished50201()
elseif questID == subIDs.q50202 then
OnFinished50202()
elseif questID == subIDs.q50203 then
OnFinished50203()
elseif questID == subIDs.q50204 then
OnFinished50204()
elseif questID == subIDs.q50205 then
OnFinished50205()
elseif questID == subIDs.q50206 then
OnFinished50206()
end
end
function Quest502:OnRewind(quest)
local questID = quest.QuestId
if questID == subIDs.q50204 then
OnRewind50204()
elseif questID == subIDs.q50205 then
OnRewind50205()
elseif questID == subIDs.q50206 then
OnRewind50206()
end
end
function Quest502:OnMainFinished(quest)
print("50204 finish: Seal Opened")
end
function Quest502:Start()
end
function Quest502:OnDestroy()
end
return Quest502