GSServer-CBT/soggy_resources/lua/Actor/Quest/SQ408.lua

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2022-11-21 11:30:31 +03:00
require('Actor/ActorCommon')
local questActorProxy = require('Actor/Quest/QuestActorProxy')
local Quest408 = class("Quest408", questActorProxy)
Quest408.defaultAlias = "Quest408"
local this = nil
local super = nil
local uActor = nil
local questID = 0
function Quest408:OnPreInit()
this = self
super = self.__super
questID = this.mainQuestID
super:OnPreInit()
end
function Quest408:OnPostInit()
uActor = self.uActor
super:OnPostInit()
end
-- local config begin
local q408Cfg = require('Actor/Quest/Q408/Q408Config')
local subIDs = q408Cfg.SubIDs
local JudgeData = q408Cfg.JudgeData
-- local config end
function Quest408:CreateUActor(alias)
local uActor = actorUtils.CreateActor(self, ActorType.QUEST_ACTOR, alias)
uActor = actorUtils.CreateQuestActor(questID, uActor)
return uActor
end
local function BoardSeperatePrepare()
print("BoardSeperatePrepare")
this:SpawnGadget(q408Cfg.BoardSeperateGadgetID, q408Cfg.BoardPos, q408Cfg.BoardDir, "BoardSeperate")
end
local function BoardTogetherPrepare()
print("BoardTogetherPrepare")
this:SpawnGadget(q408Cfg.BoardTogetherGadgetID, q408Cfg.BoardPos, q408Cfg.BoardDir, "BoardTogether")
end
local function BoardDestroy()
print("BoardDestroy")
globalActor:UnSpawn("BoardSeperate")
globalActor:UnSpawn("BoardTogether")
end
local function CountDown()
print("CountDown Finished")
-- BoardDestroy()
if q408Cfg.gotKey == false then
local GoalMarker408 = actorMgr:GetActor("GoalMarker408")
if GoalMarker408 ~= nil then
GoalMarker408:DestroySelf()
end
local quest = actorMgr:GetActor(q408Cfg.ActorAlias)
if quest ~= nil then
print("isFinished == false")
quest:FinishQuest(true, nil)
end
this:ActionSafeCall(
function (this)
this:TransmitPlayer(0, q408Cfg.PlayerPos, q408Cfg.PlayerDir)
end
)
end
end
local function StartCount(actor)
this:CountDownUIStart(q408Cfg.MatchTime, 5, 3)
this:CallDelay(q408Cfg.MatchTime+4, CountDown)
end
local function FailCount()
this:CountDownUITerminate()
this:UnCallFunc(this.CountDown)
BoardDestroy()
local GoalMarker408 = actorMgr:GetActor("GoalMarker408")
if GoalMarker408 ~= nil then
GoalMarker408:DestroySelf()
end
end
local function SuccCount()
this:CountDownUITerminate()
this:UnCallFunc(this.CountDown)
BoardDestroy()
local GoalMarker408 = actorMgr:GetActor("GoalMarker408")
if GoalMarker408 ~= nil then
GoalMarker408:DestroySelf()
end
end
local function OnStart40801(quest)
this:ActionSafeCall(
function (this)
actorMgr:CreateActorWithPos(JudgeData.Judge, JudgeData.JudgeScript, JudgeData.JudgeID, 0, JudgeData.JudgePos, JudgeData.JudgeDir, true, false)
end
)
end
local function OnFinished40801()
end
local function OnStart40802(quest)
end
local function OnFinished40802()
BoardTogetherPrepare()
end
local function OnFinished40803()
BoardSeperatePrepare()
end
local function OnFinished40804()
BoardDestroy()
end
local function OnStart40805()
print("40805 start: fail the task")
local quest = actorMgr:GetActor(q408Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
end
local function OnStart40807(quest)
print("40807 start: Spawn Key")
q408Cfg.gotKey = false
actorMgr:CreateActorWithPos("GoalMarker408", "Actor/Gadget/GoalMarker408", 70300004, 0, q408Cfg.KeyPos, q408Cfg.KeyDir, true, false)
this:ActionSafeCall(StartCount)
end
local function OnFinished40807()
q408Cfg.gotKey = true
this:CountDownUITerminate()
this:UnCallFunc(CountDown)
BoardDestroy()
end
local function OnFinished40808()
BoardDestroy()
end
local function OnStart40810()
print("40810 start: fail the task")
local quest = actorMgr:GetActor(q408Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
end
local function OnRewind40801()
end
local function OnRewind40804()
end
-- local method end
function Quest408:OnMainStart(quest)
end
function Quest408:OnSubStart(quest)
local questID = quest.QuestId
if questID == subIDs.q40807 then
OnStart40807(quest)
elseif questID == subIDs.q40805 then
OnStart40805()
elseif questID == subIDs.q40810 then
OnStart40810()
elseif questID == subIDs.q40801 then
OnStart40801()
end
end
function Quest408:OnSubFinished(quest)
local questID = quest.QuestId
if questID == subIDs.q40802 then
OnFinished40802()
elseif questID == subIDs.q40803 then
OnFinished40803()
elseif questID == subIDs.q40804 then
OnFinished40804()
elseif questID == subIDs.q40807 then
OnFinished40807()
elseif questID == subIDs.q40808 then
OnFinished40808()
end
end
-- Quest408.OnSubFailed(quest)
-- local questID = quest.QuestId
-- if questID == subIDs.q40802 then
-- OnFailed40802()
-- end
-- end
function Quest408:OnRewind(quest)
local questID = quest.QuestId
if questID == subIDs.q40801 then
OnRewind40801()
elseif questID == subIDs.q40804 then
OnRewind40804()
end
end
function Quest408:OnMainFinished(quest)
end
function Quest408:Start()
end
function Quest408:OnDestroy()
end
return Quest408