GSServer-CBT/soggy_resources/lua/Actor/Quest/SQ409.lua

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2022-11-21 11:30:31 +03:00
require('Actor/ActorCommon')
local questActorProxy = require('Actor/Quest/QuestActorProxy')
local Quest409 = class("Quest409", questActorProxy)
Quest409.defaultAlias = "Quest409"
local this = nil
local super = nil
local uActor = nil
local questID = 0
local success = false
function Quest409:OnPreInit()
this = self
super = self.__super
questID = this.mainQuestID
super:OnPreInit()
end
function Quest409:OnPostInit()
uActor = self.uActor
super:OnPostInit()
end
-- local config begin
local q409Cfg = require('Actor/Quest/Q409/Q409Config')
local subIDs = q409Cfg.SubIDs
local JudgeData = q409Cfg.JudgeData
-- local config end
function Quest409:CreateUActor(alias)
local uActor = actorUtils.CreateActor(self, ActorType.QUEST_ACTOR, alias)
uActor = actorUtils.CreateQuestActor(questID, uActor)
return uActor
end
local function ChallengePrepare()
print("ChallengePrepare")
actorMgr:CreateActorWithPos("GoalMarker409", "Actor/Gadget/GoalMarker409", 70300004, 0, q409Cfg.KeyPos, q409Cfg.KeyDir, true, false)
this:SpawnMonster(q409Cfg.BallMonsterID, 1, q409Cfg.BallPos1, nil, nil, nil, "Ball1")
this:SpawnMonster(q409Cfg.BallMonsterID, 1, q409Cfg.BallPos2, nil, nil, nil, "Ball2")
this:SpawnMonster(q409Cfg.BallMonsterID, 1, q409Cfg.BallPos3, nil, nil, nil, "Ball3")
end
local function ChallengeDestroy()
local GoalMarker409 = actorMgr:GetActor("GoalMarker409")
if GoalMarker409 ~= nil then
GoalMarker409:DestroySelf()
end
this:UnSpawn("Ball1")
this:UnSpawn("Ball2")
this:UnSpawn("Ball3")
end
local function CountDown()
print("CountDown Finished")
this:CountDownUITerminate()
this:CountNumUITerminate()
ChallengeDestroy()
if q409Cfg.Score < q409Cfg.RequireScore then
success = false
local quest = actorMgr:GetActor(q409Cfg.ActorAlias)
if quest ~= nil then
print("success == false")
quest:FinishQuest(true, nil)
end
elseif q409Cfg.Score >= q409Cfg.RequireScore then
success = true
local quest = actorMgr:GetActor(q409Cfg.ActorAlias)
if quest ~= nil then
print("success == true")
quest:FinishQuest(false, nil)
end
end
end
local function StartCount(actor)
this:CountDownUIStart(q409Cfg.MatchTime, 10, 3)
this:CountNumUIStart()
this:CallDelay(q409Cfg.MatchTime+4,CountDown)
end
local function OnStart40901(quest)
this:ActionSafeCall(
function (this)
actorMgr:CreateActorWithPos(JudgeData.Judge, JudgeData.JudgeScript, JudgeData.JudgeID, 0, JudgeData.JudgePos, JudgeData.JudgeDir, true, false)
end
)
end
local function OnStart40902(quest)
print("40902 start: chanllenge start")
q409Cfg.Score = 0
ChallengePrepare()
this:ActionSafeCall(StartCount)
end
local function OnFinished40902()
print("Chanllenge finish")
this:CountDownUITerminate()
this:CountNumUITerminate()
this:UnCallFunc(CountDown)
ChallengeDestroy()
end
local function OnFailed40902()
print("OnFailed40902")
end
local function OnStart40905()
print("40905 start: fail the task")
local quest = actorMgr:GetActor(q409Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
end
local function OnRewind40901()
end
local function OnRewind40904()
end
-- local method end
function Quest409:OnMainStart(quest)
end
function Quest409:OnSubStart(quest)
local questID = quest.QuestId
if questID == subIDs.q40901 then
OnStart40901(quest)
elseif questID == subIDs.q40902 then
OnStart40902(quest)
elseif questID == subIDs.q40905 then
OnStart40905()
end
end
function Quest409:OnSubFinished(quest)
local questID = quest.QuestId
if questID == subIDs.q40902 then
OnFinished40902()
end
end
function Quest409:OnSubFailed(quest)
local questID = quest.QuestId
if questID == subIDs.q40902 then
OnFailed40902()
end
end
function Quest409:OnRewind(quest)
local questID = quest.QuestId
if questID == subIDs.q40901 then
OnRewind40901()
elseif questID == subIDs.q40904 then
OnRewind40904()
end
end
function Quest409:OnMainFinished(quest)
end
function Quest409:Start()
end
function Quest409:OnDestroy()
end
return Quest409