mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
87 lines
2.6 KiB
Lua
87 lines
2.6 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1, gadget_id = 70210011, pos = { x = -27.1, y = -6.4, z = 19.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 4, chest_drop_id = 937501 },
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{ config_id = 2, gadget_id = 70210011, pos = { x = 26.8, y = -6.4, z = 13.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 4, chest_drop_id = 937501 },
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{ config_id = 3, gadget_id = 70210021, pos = { x = 1.7, y = -8.4, z = 24.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 8, chest_drop_id = 937501 },
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{ config_id = 4, gadget_id = 70210021, pos = { x = -24.0, y = -6.4, z = -3.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, chest_drop_id = 937501 },
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{ config_id = 5, gadget_id = 70210041, pos = { x = -9.9, y = -8.4, z = 24.9 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 13, chest_drop_id = 937501 },
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{ config_id = 6, gadget_id = 70210041, pos = { x = 25.7, y = -6.4, z = 32.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 13, chest_drop_id = 937501 }
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}
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-- 区域
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regions = {
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{ config_id = 1, shape = RegionShape.SPHERE, radius = 6, pos = { x = -4.3, y = -3.2, z = -41.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_1", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1", action = "", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 1, 2, 3, 4, 5, 6 },
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regions = { 1 },
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triggers = { "ENTER_REGION_1" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_1(context, evt)
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if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and (ScriptLib.GetQuestState(context, evt.target_eid, 41503) == QuestState.UNFINISHED
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or ScriptLib.GetQuestState(context, evt.target_eid, 37503) == QuestState.UNFINISHED )
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and evt.param1 == 1 then
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return true
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end
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return false
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end
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-- 触发操作
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