GSServer-CBT/soggy_resources/lua/Scene/1005/scene1005_group201005001.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1, gadget_id = 70210011, pos = { x = -27.1, y = -6.4, z = 19.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 4, chest_drop_id = 937501 },
{ config_id = 2, gadget_id = 70210011, pos = { x = 26.8, y = -6.4, z = 13.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 4, chest_drop_id = 937501 },
{ config_id = 3, gadget_id = 70210021, pos = { x = 1.7, y = -8.4, z = 24.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 8, chest_drop_id = 937501 },
{ config_id = 4, gadget_id = 70210021, pos = { x = -24.0, y = -6.4, z = -3.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, chest_drop_id = 937501 },
{ config_id = 5, gadget_id = 70210041, pos = { x = -9.9, y = -8.4, z = 24.9 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 13, chest_drop_id = 937501 },
{ config_id = 6, gadget_id = 70210041, pos = { x = 25.7, y = -6.4, z = 32.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 13, chest_drop_id = 937501 }
}
-- 区域
regions = {
{ config_id = 1, shape = RegionShape.SPHERE, radius = 6, pos = { x = -4.3, y = -3.2, z = -41.1 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_1", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1", action = "", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1, 2, 3, 4, 5, 6 },
regions = { 1 },
triggers = { "ENTER_REGION_1" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_1(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and (ScriptLib.GetQuestState(context, evt.target_eid, 41503) == QuestState.UNFINISHED
or ScriptLib.GetQuestState(context, evt.target_eid, 37503) == QuestState.UNFINISHED )
and evt.param1 == 1 then
return true
end
return false
end
-- 触发操作