GSServer-CBT/soggy_resources/lua/Scene/20000/scene20000_group220000031.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 60, monster_id = 21010701, pos = { x = -40.8, y = 7.2, z = 209.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 61, monster_id = 21010201, pos = { x = -37.0, y = 7.2, z = 211.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 62, monster_id = 21010501, pos = { x = -38.9, y = 7.2, z = 213.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 63, monster_id = 21010501, pos = { x = -22.3, y = 0.5, z = 208.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 64, monster_id = 20011301, pos = { x = -18.9, y = 0.5, z = 208.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 65, monster_id = 21010501, pos = { x = -24.4, y = 0.5, z = 213.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 81, gadget_id = 70220003, pos = { x = -19.3, y = 0.5, z = 181.8 }, rot = { x = 0.0, y = 69.6, z = 0.0 }, level = 1 },
{ config_id = 82, gadget_id = 70220003, pos = { x = -15.4, y = 0.5, z = 182.6 }, rot = { x = 0.0, y = 317.8, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 50, shape = RegionShape.SPHERE, radius = 14.6, pos = { x = 15.2, y = 0.5, z = 191.8 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_50", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_50", action = "action_EVENT_ENTER_REGION_50" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 81, 82 },
regions = { 50 },
triggers = { "ENTER_REGION_50" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { 60, 61, 62, 63, 64, 65 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_50(context, evt)
if evt.param1 ~= 50 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_50(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 60, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 61, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 62, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 63, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 64, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 65, delay_time = 0 }) then
return -1
end
return 0
end