mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
133 lines
3.6 KiB
Lua
133 lines
3.6 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 60, monster_id = 21010701, pos = { x = -40.8, y = 7.2, z = 209.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 61, monster_id = 21010201, pos = { x = -37.0, y = 7.2, z = 211.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 62, monster_id = 21010501, pos = { x = -38.9, y = 7.2, z = 213.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 63, monster_id = 21010501, pos = { x = -22.3, y = 0.5, z = 208.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 64, monster_id = 20011301, pos = { x = -18.9, y = 0.5, z = 208.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 65, monster_id = 21010501, pos = { x = -24.4, y = 0.5, z = 213.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 81, gadget_id = 70220003, pos = { x = -19.3, y = 0.5, z = 181.8 }, rot = { x = 0.0, y = 69.6, z = 0.0 }, level = 1 },
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{ config_id = 82, gadget_id = 70220003, pos = { x = -15.4, y = 0.5, z = 182.6 }, rot = { x = 0.0, y = 317.8, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 50, shape = RegionShape.SPHERE, radius = 14.6, pos = { x = 15.2, y = 0.5, z = 191.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_50", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_50", action = "action_EVENT_ENTER_REGION_50" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 81, 82 },
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regions = { 50 },
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triggers = { "ENTER_REGION_50" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { 60, 61, 62, 63, 64, 65 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_50(context, evt)
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if evt.param1 ~= 50 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_50(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 60, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 61, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 62, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 63, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 64, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 65, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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