GSServer-CBT/soggy_resources/lua/Scene/20000/scene20000_group220000046.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 171, gadget_id = 70900223, pos = { x = 457.6, y = 5.6, z = 316.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 172, gadget_id = 70900221, pos = { x = 457.6, y = 5.6, z = 311.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 184, gadget_id = 70350004, pos = { x = 468.5, y = 5.7, z = 309.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 185, gadget_id = 70350004, pos = { x = 462.1, y = 5.7, z = 324.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 79, shape = RegionShape.SPHERE, radius = 5, pos = { x = 461.0, y = 5.6, z = 311.5 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_79", event = EventType.EVENT_CLIENT_EXECUTE, source = "LaserSwitch_Un_Hit", condition = "", action = "action_EVENT_CLIENT_EXECUTE_79" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 171, 172, 184, 185 },
regions = { 79 },
triggers = { "CLIENT_EXECUTE_79" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_79(context, evt)
-- 将configid为 185 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 185, GadgetState.GearStart) then
return -1
end
-- 将configid为 184 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 184, GadgetState.GearStop) then
return -1
end
return 0
end