mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
90 lines
2.3 KiB
Lua
90 lines
2.3 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 171, gadget_id = 70900223, pos = { x = 457.6, y = 5.6, z = 316.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 172, gadget_id = 70900221, pos = { x = 457.6, y = 5.6, z = 311.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 184, gadget_id = 70350004, pos = { x = 468.5, y = 5.7, z = 309.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 185, gadget_id = 70350004, pos = { x = 462.1, y = 5.7, z = 324.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 79, shape = RegionShape.SPHERE, radius = 5, pos = { x = 461.0, y = 5.6, z = 311.5 } }
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}
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-- 触发器
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triggers = {
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{ name = "CLIENT_EXECUTE_79", event = EventType.EVENT_CLIENT_EXECUTE, source = "LaserSwitch_Un_Hit", condition = "", action = "action_EVENT_CLIENT_EXECUTE_79" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 171, 172, 184, 185 },
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regions = { 79 },
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triggers = { "CLIENT_EXECUTE_79" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_79(context, evt)
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-- 将configid为 185 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 185, GadgetState.GearStart) then
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return -1
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end
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-- 将configid为 184 的物件更改为状态 GadgetState.GearStop
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 184, GadgetState.GearStop) then
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return -1
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end
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return 0
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end
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