93 lines
2.3 KiB
Lua
93 lines
2.3 KiB
Lua
|
--================================================================
|
||
|
--
|
||
|
-- 配置
|
||
|
--
|
||
|
--================================================================
|
||
|
|
||
|
-- 怪物
|
||
|
monsters = {
|
||
|
{ config_id = 3, monster_id = 20011201, pos = { x = -150.3, y = 10.1, z = 7.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, ban_excel_drop = true },
|
||
|
{ config_id = 4, monster_id = 20011201, pos = { x = -148.9, y = 10.1, z = 0.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20 },
|
||
|
{ config_id = 5, monster_id = 20011201, pos = { x = -144.0, y = 10.1, z = 3.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, ban_excel_drop = true }
|
||
|
}
|
||
|
|
||
|
-- NPC
|
||
|
npcs = {
|
||
|
}
|
||
|
|
||
|
-- 装置
|
||
|
gadgets = {
|
||
|
{ config_id = 11, gadget_id = 70210012, pos = { x = -145.4, y = 10.1, z = 8.4 }, rot = { x = 0.0, y = 321.3, z = 0.0 }, level = 1, chest_drop_id = 201000, state = GadgetState.ChestLocked }
|
||
|
}
|
||
|
|
||
|
-- 区域
|
||
|
regions = {
|
||
|
{ config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = -145.2, y = 10.1, z = 8.2 } }
|
||
|
}
|
||
|
|
||
|
-- 触发器
|
||
|
triggers = {
|
||
|
{ name = "ANY_MONSTER_DIE_1", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1", action = "action_EVENT_ANY_MONSTER_DIE_1" }
|
||
|
}
|
||
|
|
||
|
-- 变量
|
||
|
variables = {
|
||
|
}
|
||
|
|
||
|
--================================================================
|
||
|
--
|
||
|
-- 初始化配置
|
||
|
--
|
||
|
--================================================================
|
||
|
|
||
|
-- 初始化时创建
|
||
|
init_config = {
|
||
|
suite = 1,
|
||
|
rand_suite = true,
|
||
|
npcs = { }
|
||
|
}
|
||
|
|
||
|
--================================================================
|
||
|
--
|
||
|
-- 小组配置
|
||
|
--
|
||
|
--================================================================
|
||
|
|
||
|
suites = {
|
||
|
{
|
||
|
-- suite_id = 0,
|
||
|
-- description = suite_1,
|
||
|
monsters = { 3, 4, 5 },
|
||
|
gadgets = { 11 },
|
||
|
regions = { 1 },
|
||
|
triggers = { "ANY_MONSTER_DIE_1" },
|
||
|
rand_weight = 100
|
||
|
}
|
||
|
}
|
||
|
|
||
|
--================================================================
|
||
|
--
|
||
|
-- 触发器
|
||
|
--
|
||
|
--================================================================
|
||
|
|
||
|
-- 触发条件
|
||
|
function condition_EVENT_ANY_MONSTER_DIE_1(context, evt)
|
||
|
-- 判断剩余怪物数量是否是0
|
||
|
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
-- 触发操作
|
||
|
function action_EVENT_ANY_MONSTER_DIE_1(context, evt)
|
||
|
-- 解锁目标11
|
||
|
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 11, state = GadgetState.Default }) then
|
||
|
return -1
|
||
|
end
|
||
|
|
||
|
return 0
|
||
|
end
|