GSServer-CBT/soggy_resources/lua/Scene/20013/scene20013_group220013002.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8, gadget_id = 70350003, pos = { x = 343.3, y = -19.2, z = 368.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 9, gadget_id = 70350003, pos = { x = 333.3, y = -19.1, z = 368.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 10, gadget_id = 70350003, pos = { x = 353.4, y = -19.1, z = 368.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 11, gadget_id = 70210011, pos = { x = 353.3, y = -23.7, z = 385.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1400401, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 12, gadget_id = 70210011, pos = { x = 343.1, y = -23.7, z = 385.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1400401, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 13, gadget_id = 70210011, pos = { x = 333.2, y = -23.7, z = 385.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1400401, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 115, gadget_id = 70350003, pos = { x = 353.2, y = -11.6, z = 291.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 116, gadget_id = 70350003, pos = { x = 343.3, y = -11.7, z = 291.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 117, gadget_id = 70350003, pos = { x = 333.4, y = -11.6, z = 291.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 118, gadget_id = 70210021, pos = { x = 353.2, y = -16.9, z = 308.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1400402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 119, gadget_id = 70210021, pos = { x = 343.2, y = -16.9, z = 308.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1400402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 120, gadget_id = 70210021, pos = { x = 333.3, y = -16.9, z = 308.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1400402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 221, gadget_id = 70310002, pos = { x = 356.5, y = -24.2, z = 393.5 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 222, gadget_id = 70310002, pos = { x = 349.9, y = -24.0, z = 393.5 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 223, gadget_id = 70310002, pos = { x = 355.9, y = -20.9, z = 388.3 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 224, gadget_id = 70310002, pos = { x = 350.2, y = -20.9, z = 388.1 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 225, gadget_id = 70310002, pos = { x = 356.5, y = -19.2, z = 380.7 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 226, gadget_id = 70310002, pos = { x = 349.9, y = -19.1, z = 380.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 229, gadget_id = 70310002, pos = { x = 355.8, y = -16.6, z = 373.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 230, gadget_id = 70310002, pos = { x = 350.6, y = -16.6, z = 373.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 231, gadget_id = 70310002, pos = { x = 346.3, y = -24.1, z = 392.9 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 232, gadget_id = 70310002, pos = { x = 340.0, y = -23.9, z = 392.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 233, gadget_id = 70310002, pos = { x = 345.9, y = -21.2, z = 387.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 234, gadget_id = 70310002, pos = { x = 340.4, y = -21.1, z = 387.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 235, gadget_id = 70310002, pos = { x = 346.4, y = -18.8, z = 379.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 236, gadget_id = 70310002, pos = { x = 340.0, y = -18.8, z = 379.2 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 237, gadget_id = 70310002, pos = { x = 345.9, y = -17.3, z = 373.6 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 238, gadget_id = 70310002, pos = { x = 340.4, y = -17.3, z = 373.5 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 239, gadget_id = 70310002, pos = { x = 336.5, y = -24.4, z = 394.5 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 240, gadget_id = 70310002, pos = { x = 330.2, y = -25.6, z = 394.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 241, gadget_id = 70310002, pos = { x = 336.0, y = -21.9, z = 388.2 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 242, gadget_id = 70310002, pos = { x = 330.6, y = -21.9, z = 388.3 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 243, gadget_id = 70310002, pos = { x = 336.5, y = -19.8, z = 379.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 244, gadget_id = 70310002, pos = { x = 330.2, y = -20.0, z = 379.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 245, gadget_id = 70310002, pos = { x = 336.1, y = -16.6, z = 373.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 246, gadget_id = 70310002, pos = { x = 330.4, y = -16.6, z = 373.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 252, gadget_id = 70310001, pos = { x = 355.7, y = -18.4, z = 317.2 }, rot = { x = 0.0, y = 66.8, z = 0.0 }, level = 1 },
{ config_id = 253, gadget_id = 70310001, pos = { x = 350.5, y = -18.4, z = 317.2 }, rot = { x = 0.0, y = 133.2, z = 0.0 }, level = 1 },
{ config_id = 254, gadget_id = 70310001, pos = { x = 356.0, y = -16.9, z = 308.9 }, rot = { x = 0.0, y = 53.6, z = 0.0 }, level = 1 },
{ config_id = 255, gadget_id = 70310001, pos = { x = 350.6, y = -16.9, z = 308.8 }, rot = { x = 0.0, y = 107.1, z = 0.0 }, level = 1 },
{ config_id = 256, gadget_id = 70310001, pos = { x = 356.2, y = -14.4, z = 300.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 257, gadget_id = 70310001, pos = { x = 350.4, y = -14.3, z = 300.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 258, gadget_id = 70310001, pos = { x = 355.9, y = -11.4, z = 294.9 }, rot = { x = 0.0, y = 39.3, z = 0.0 }, level = 1 },
{ config_id = 259, gadget_id = 70310001, pos = { x = 350.7, y = -11.4, z = 295.0 }, rot = { x = 0.0, y = 249.7, z = 0.0 }, level = 1 },
{ config_id = 260, gadget_id = 70310001, pos = { x = 345.7, y = -18.4, z = 317.5 }, rot = { x = 0.0, y = 337.2, z = 0.0 }, level = 1 },
{ config_id = 261, gadget_id = 70310001, pos = { x = 340.9, y = -18.4, z = 317.5 }, rot = { x = 0.0, y = 281.0, z = 0.0 }, level = 1 },
{ config_id = 262, gadget_id = 70310001, pos = { x = 346.0, y = -16.9, z = 308.5 }, rot = { x = 0.0, y = 205.0, z = 0.0 }, level = 1 },
{ config_id = 263, gadget_id = 70310001, pos = { x = 340.6, y = -16.9, z = 308.5 }, rot = { x = 0.0, y = 159.7, z = 0.0 }, level = 1 },
{ config_id = 264, gadget_id = 70310001, pos = { x = 346.1, y = -14.7, z = 301.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 265, gadget_id = 70310001, pos = { x = 340.7, y = -14.7, z = 301.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 266, gadget_id = 70310001, pos = { x = 346.0, y = -11.4, z = 294.3 }, rot = { x = 0.0, y = 75.2, z = 0.0 }, level = 1 },
{ config_id = 267, gadget_id = 70310001, pos = { x = 340.7, y = -11.4, z = 294.4 }, rot = { x = 0.0, y = 126.2, z = 0.0 }, level = 1 },
{ config_id = 268, gadget_id = 70310001, pos = { x = 335.8, y = -18.4, z = 317.4 }, rot = { x = 0.0, y = 272.6, z = 0.0 }, level = 1 },
{ config_id = 269, gadget_id = 70310001, pos = { x = 330.6, y = -18.4, z = 317.5 }, rot = { x = 0.0, y = 56.6, z = 0.0 }, level = 1 },
{ config_id = 270, gadget_id = 70310001, pos = { x = 336.0, y = -16.9, z = 308.6 }, rot = { x = 0.0, y = 3.3, z = 0.0 }, level = 1 },
{ config_id = 271, gadget_id = 70310001, pos = { x = 330.5, y = -16.9, z = 308.6 }, rot = { x = 0.0, y = 176.4, z = 0.0 }, level = 1 },
{ config_id = 272, gadget_id = 70310001, pos = { x = 336.0, y = -14.9, z = 301.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 273, gadget_id = 70310001, pos = { x = 330.7, y = -14.8, z = 301.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 274, gadget_id = 70310001, pos = { x = 335.7, y = -11.4, z = 294.7 }, rot = { x = 0.0, y = 303.9, z = 0.0 }, level = 1 },
{ config_id = 275, gadget_id = 70310001, pos = { x = 330.7, y = -11.4, z = 294.8 }, rot = { x = 0.0, y = 312.6, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 3, shape = RegionShape.SPHERE, radius = 3.29, pos = { x = 353.3, y = -24.2, z = 384.2 } },
{ config_id = 4, shape = RegionShape.SPHERE, radius = 3.42, pos = { x = 342.9, y = -23.7, z = 384.1 } },
{ config_id = 5, shape = RegionShape.SPHERE, radius = 3.94, pos = { x = 333.2, y = -23.7, z = 384.3 } },
{ config_id = 25, shape = RegionShape.SPHERE, radius = 5, pos = { x = 352.9, y = -16.6, z = 306.7 } },
{ config_id = 26, shape = RegionShape.SPHERE, radius = 5, pos = { x = 343.1, y = -16.6, z = 307.0 } },
{ config_id = 27, shape = RegionShape.SPHERE, radius = 5, pos = { x = 333.3, y = -16.7, z = 307.2 } },
{ config_id = 28, shape = RegionShape.SPHERE, radius = 60, pos = { x = 344.0, y = -12.9, z = 216.6 } },
{ config_id = 38, shape = RegionShape.SPHERE, radius = 42.94, pos = { x = 341.3, y = -18.9, z = 318.8 } },
{ config_id = 52, shape = RegionShape.SPHERE, radius = 5, pos = { x = 352.8, y = -26.8, z = 398.8 } },
{ config_id = 56, shape = RegionShape.SPHERE, radius = 5, pos = { x = 343.3, y = -28.0, z = 412.6 } },
{ config_id = 57, shape = RegionShape.SPHERE, radius = 5, pos = { x = 343.0, y = -28.0, z = 398.3 } },
{ config_id = 61, shape = RegionShape.SPHERE, radius = 5, pos = { x = 333.3, y = -28.0, z = 398.9 } },
{ config_id = 67, shape = RegionShape.SPHERE, radius = 5, pos = { x = 353.4, y = -18.4, z = 316.9 } },
{ config_id = 68, shape = RegionShape.SPHERE, radius = 5, pos = { x = 343.3, y = -18.4, z = 316.9 } },
{ config_id = 69, shape = RegionShape.SPHERE, radius = 5, pos = { x = 333.2, y = -18.4, z = 316.7 } },
{ config_id = 70, shape = RegionShape.SPHERE, radius = 5, pos = { x = 343.0, y = -28.0, z = 396.7 } },
{ config_id = 71, shape = RegionShape.SPHERE, radius = 5, pos = { x = 353.5, y = -28.0, z = 395.4 } },
{ config_id = 72, shape = RegionShape.SPHERE, radius = 5, pos = { x = 333.0, y = -28.0, z = 397.5 } },
{ config_id = 73, shape = RegionShape.SPHERE, radius = 5, pos = { x = 352.5, y = -18.0, z = 311.8 } },
{ config_id = 74, shape = RegionShape.SPHERE, radius = 5, pos = { x = 342.8, y = -18.4, z = 313.9 } },
{ config_id = 75, shape = RegionShape.SPHERE, radius = 5, pos = { x = 332.2, y = -18.4, z = 314.9 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_3", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3", action = "action_EVENT_ENTER_REGION_3" },
{ name = "ENTER_REGION_4", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4", action = "action_EVENT_ENTER_REGION_4" },
{ name = "ENTER_REGION_5", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5", action = "action_EVENT_ENTER_REGION_5" },
{ name = "ENTER_REGION_25", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_25", action = "action_EVENT_ENTER_REGION_25" },
{ name = "ENTER_REGION_26", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_26", action = "action_EVENT_ENTER_REGION_26" },
{ name = "ENTER_REGION_27", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_27", action = "action_EVENT_ENTER_REGION_27" },
{ name = "ENTER_REGION_28", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_28", action = "action_EVENT_ENTER_REGION_28" },
{ name = "ENTER_REGION_38", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_38", action = "action_EVENT_ENTER_REGION_38" },
{ name = "ENTER_REGION_52", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_52", action = "action_EVENT_ENTER_REGION_52" },
{ name = "CLIENT_EXECUTE_56", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_56", trigger_count = 0 },
{ name = "ENTER_REGION_57", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_57", action = "action_EVENT_ENTER_REGION_57" },
{ name = "ENTER_REGION_61", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_61", action = "action_EVENT_ENTER_REGION_61" },
{ name = "ENTER_REGION_67", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_67", action = "action_EVENT_ENTER_REGION_67" },
{ name = "ENTER_REGION_68", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_68", action = "action_EVENT_ENTER_REGION_68" },
{ name = "ENTER_REGION_69", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_69", action = "action_EVENT_ENTER_REGION_69" },
{ name = "TIMER_EVENT_70", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "condition_EVENT_TIMER_EVENT_70", action = "action_EVENT_TIMER_EVENT_70", trigger_count = 0 },
{ name = "TIMER_EVENT_71", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "", action = "action_EVENT_TIMER_EVENT_71", trigger_count = 0 },
{ name = "TIMER_EVENT_72", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "", action = "action_EVENT_TIMER_EVENT_72", trigger_count = 0 },
{ name = "TIMER_EVENT_73", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "", action = "action_EVENT_TIMER_EVENT_73", trigger_count = 0 },
{ name = "TIMER_EVENT_74", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "", action = "action_EVENT_TIMER_EVENT_74", trigger_count = 0 },
{ name = "TIMER_EVENT_75", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "", action = "action_EVENT_TIMER_EVENT_75", trigger_count = 0 }
}
-- 变量
variables = {
{ name = "Enter_FireChoice", value = 0, persistent = false },
{ name = "Enter_IceChoice", value = 0, persistent = false },
{ name = "Enter_ElecChoice", value = 0, persistent = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { },
gadgets = { 8, 9, 10, 11, 12, 13, 115, 116, 117, 118, 119, 120, 221, 222, 223, 224, 225, 226, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275 },
regions = { 3, 4, 5, 25, 26, 27, 28, 38, 52, 56, 57, 61, 67, 68, 69, 70, 71, 72, 73, 74, 75 },
triggers = { "ENTER_REGION_3", "ENTER_REGION_4", "ENTER_REGION_5", "ENTER_REGION_25", "ENTER_REGION_26", "ENTER_REGION_27", "ENTER_REGION_28", "ENTER_REGION_38", "ENTER_REGION_52", "CLIENT_EXECUTE_56", "ENTER_REGION_57", "ENTER_REGION_61", "ENTER_REGION_67", "ENTER_REGION_68", "ENTER_REGION_69", "TIMER_EVENT_70", "TIMER_EVENT_71", "TIMER_EVENT_72", "TIMER_EVENT_73", "TIMER_EVENT_74", "TIMER_EVENT_75" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_3(context, evt)
if evt.param1 ~= 3 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3(context, evt)
-- 根据不同的选项做不同的操作
ScriptLib.ChangeGroupVariableValue(context, "Enter_FireChoice", 1)
if 0 ~= ScriptLib.ShowReminder(context, 10050401) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10, GadgetState.GearStart) then
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013003, suite = 1 }) then
return -1
end
-- 改变指定group组220013001中 configid为3的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013001, 3, GadgetState.Default) then
return -1
end
-- 改变指定group组220013001中 configid为2的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013001, 2, GadgetState.Default) then
return -1
end
-- 改变指定group组220013001中 configid为1的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013001, 1, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_4(context, evt)
if evt.param1 ~= 4 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_4(context, evt)
-- 根据不同的选项做不同的操作
ScriptLib.ChangeGroupVariableValue(context, "Enter_IceChoice", 1)
if 0 ~= ScriptLib.ShowReminder(context, 10050501) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8, GadgetState.GearStart) then
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013003, suite = 2 }) then
return -1
end
-- 改变指定group组220013001中 configid为1的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013001, 1, GadgetState.Default) then
return -1
end
-- 改变指定group组220013001中 configid为2的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013001, 2, GadgetState.Default) then
return -1
end
-- 改变指定group组220013001中 configid为3的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013001, 3, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_5(context, evt)
if evt.param1 ~= 5 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5(context, evt)
-- 根据不同的选项做不同的操作
ScriptLib.ChangeGroupVariableValue(context, "Enter_ElecChoice", 1)
if 0 ~= ScriptLib.ShowReminder(context, 10050601) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9, GadgetState.GearStart) then
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013003, suite = 3 }) then
return -1
end
-- 改变指定group组220013001中 configid为1的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013001, 1, GadgetState.Default) then
return -1
end
-- 改变指定group组220013001中 configid为2的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013001, 2, GadgetState.Default) then
return -1
end
-- 改变指定group组220013001中 configid为3的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013001, 3, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_25(context, evt)
if evt.param1 ~= 25 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_25(context, evt)
cur_fireChoice = ScriptLib.GetGroupVariableValue(context, "Enter_FireChoice")
cur_iceChoice = ScriptLib.GetGroupVariableValue(context, "Enter_IceChoice")
cur_elecChoice = ScriptLib.GetGroupVariableValue(context, "Enter_ElecChoice")
--如果火+攻则在BOSS区域生成 火+攻 型阵容 【1】
if cur_fireChoice == 1 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013005, suite = 1 }) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 10050801) then
return -1
end
end
--如果火+攻则在BOSS区域生成 火+攻 型阵容 【2】
if cur_iceChoice == 1 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013005, suite = 2 }) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 10051101) then
return -1
end
end
--如果火+攻则在BOSS区域生成 火+攻 型阵容 【3】
if cur_elecChoice == 1 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013005, suite = 3 }) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 10051401) then
return -1
end
end
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013003, 14, GadgetState.Default) then
return -1
end
-- 改变指定group组220013003中 configid为15的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013003, 15, GadgetState.Default) then
return -1
end
-- 改变指定group组220013003中 configid为16的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013003, 16, GadgetState.Default) then
return -1
end
-- 根据不同的选项做不同的操作
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 115, GadgetState.GearStart) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_26(context, evt)
if evt.param1 ~= 26 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_26(context, evt)
cur_fireChoice = ScriptLib.GetGroupVariableValue(context, "Enter_FireChoice")
cur_iceChoice = ScriptLib.GetGroupVariableValue(context, "Enter_IceChoice")
cur_elecChoice = ScriptLib.GetGroupVariableValue(context, "Enter_ElecChoice")
--如果火+攻则在BOSS区域生成 火+攻 型阵容 【1】
if cur_fireChoice == 1 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013005, suite = 4 }) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 10050901) then
return -1
end
end
--如果火+攻则在BOSS区域生成 火+攻 型阵容 【2】
if cur_iceChoice == 1 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013005, suite = 5 }) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 10051201) then
return -1
end
end
--如果火+攻则在BOSS区域生成 火+攻 型阵容 【3】
if cur_elecChoice == 1 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013005, suite = 6 }) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 10051501) then
return -1
end
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 116, GadgetState.GearStart) then
return -1
end
-- 改变指定group组220013003中 configid为14的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013003, 14, GadgetState.Default) then
return -1
end
-- 改变指定group组220013003中 configid为15的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013003, 15, GadgetState.Default) then
return -1
end
-- 改变指定group组220013003中 configid为16的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013003, 16, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_27(context, evt)
if evt.param1 ~= 27 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_27(context, evt)
cur_fireChoice = ScriptLib.GetGroupVariableValue(context, "Enter_FireChoice")
cur_iceChoice = ScriptLib.GetGroupVariableValue(context, "Enter_IceChoice")
cur_elecChoice = ScriptLib.GetGroupVariableValue(context, "Enter_ElecChoice")
--如果火+攻则在BOSS区域生成 火+攻 型阵容 【1】
if cur_fireChoice == 1 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013005, suite = 7 }) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 10051001) then
return -1
end
end
--如果火+攻则在BOSS区域生成 火+攻 型阵容 【2】
if cur_iceChoice == 1 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013005, suite = 8 }) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 10051301) then
return -1
end
end
--如果火+攻则在BOSS区域生成 火+攻 型阵容 【3】
if cur_elecChoice == 1 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220013005, suite = 9 }) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 10051601) then
return -1
end
end
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013003, 14, GadgetState.Default) then
return -1
end
-- 改变指定group组220013003中 configid为15的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013003, 15, GadgetState.Default) then
return -1
end
-- 改变指定group组220013003中 configid为16的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220013003, 16, GadgetState.Default) then
return -1
end
-- 根据不同的选项做不同的操作
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 117, GadgetState.GearStart) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_28(context, evt)
if evt.param1 ~= 28 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_28(context, evt)
-- 将configid为 115 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 115, GadgetState.Default) then
return -1
end
-- 将configid为 116 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 116, GadgetState.Default) then
return -1
end
-- 将configid为 117 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 117, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_38(context, evt)
if evt.param1 ~= 38 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_38(context, evt)
-- 将configid为 8 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8, GadgetState.Default) then
return -1
end
-- 将configid为 9 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9, GadgetState.Default) then
return -1
end
-- 将configid为 10 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_52(context, evt)
if evt.param1 ~= 52 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_52(context, evt)
-- 将configid为 221 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 221, GadgetState.GearStart) then
return -1
end
-- 将configid为 222 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 222, GadgetState.GearStart) then
return -1
end
-- 延迟0.4秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_Left_row2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_Left_row2", 0.4) then
return -1
end
-- 延迟0.8秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_Left_row3" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_Left_row3", 0.8) then
return -1
end
-- 延迟1.2秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_Left_row4" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_Left_row4", 1.2) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_56(context, evt)
-- 针对groupid为 220013002 中该config对应的物件进行状态改变操作
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
--ScriptLib.PrintLog("config_id="..this_gadget)
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, 220013002, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, 220013002, this_gadget, GadgetState.Default )
return 0
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_57(context, evt)
if evt.param1 ~= 57 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_57(context, evt)
-- 根据不同的选项做不同的操作
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 231, GadgetState.GearStart) then
return -1
end
-- 根据不同的选项做不同的操作
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 232, GadgetState.GearStart) then
return -1
end
-- 延迟1秒后,向groupId为220013002的对象,请求一次调用,并将string参数Fire_Middle_row2 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_Middle_row2", 1) then
return -1
end
-- 延迟2秒后,向groupId为220013002的对象,请求一次调用,并将string参数Fire_Middle_row3 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_Middle_row3", 2) then
return -1
end
-- 延迟3秒后,向groupId为220013002的对象,请求一次调用,并将string参数Fire_Middle_row4 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_Middle_row4", 3) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_61(context, evt)
if evt.param1 ~= 61 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_61(context, evt)
-- 将configid为 239 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 239, GadgetState.GearStart) then
return -1
end
-- 将configid为 240 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 240, GadgetState.GearStart) then
return -1
end
-- 延迟0.4秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_Right_row2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_Right_row2", 0.4) then
return -1
end
-- 延迟0.8秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_Right_row3" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_Right_row3", 0.8) then
return -1
end
-- 延迟1.2秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_Right_row4" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_Right_row4", 1.2) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_67(context, evt)
if evt.param1 ~= 67 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_67(context, evt)
-- 将configid为 252 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 252, GadgetState.GearStart) then
return -1
end
-- 将configid为 253 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 253, GadgetState.GearStart) then
return -1
end
-- 延迟0.4秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_2Left_row2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_2Left_row2", 0.4) then
return -1
end
-- 延迟0.8秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_2Left_row3" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_2Left_row3", 0.8) then
return -1
end
-- 延迟1.2秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_2Left_row4" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_2Left_row4", 1.2) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_68(context, evt)
if evt.param1 ~= 68 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_68(context, evt)
-- 将configid为 260 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 260, GadgetState.GearStart) then
return -1
end
-- 将configid为 261 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 261, GadgetState.GearStart) then
return -1
end
-- 延迟0.4秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_2Middle_row2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_2Middle_row2", 0.4) then
return -1
end
-- 延迟0.8秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_2Middle_row3" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_2Middle_row3", 0.8) then
return -1
end
-- 延迟1.2秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_2Middle_row4" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_2Middle_row4", 1.2) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_69(context, evt)
if evt.param1 ~= 69 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_69(context, evt)
-- 将configid为 268 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 268, GadgetState.GearStart) then
return -1
end
-- 将configid为 269 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 269, GadgetState.GearStart) then
return -1
end
-- 延迟0.4秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_2Right_row2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_2Right_row2", 0.4) then
return -1
end
-- 延迟0.8秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_2Right_row3" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_2Right_row3", 0.8) then
return -1
end
-- 延迟1.2秒后,向groupId为220013002的对象,请求一次调用,并将string参数"Fire_2Right_row4" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220013002, "Fire_2Right_row4", 1.2) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_TIMER_EVENT_70(context, evt)
return true
end
-- 触发操作
function action_EVENT_TIMER_EVENT_70(context, evt)
-- 根据不同的选项做不同的操作
if evt.source_name == "Fire_Middle_row2" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 233, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 234, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_Middle_row3" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 235, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 236, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_Middle_row4" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 237, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 238, GadgetState.GearStart) then
return -1
end
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_TIMER_EVENT_71(context, evt)
-- 根据不同的选项做不同的操作
if evt.source_name == "Fire_Left_row2" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 223, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 224, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_Left_row3" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 225, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 226, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_Left_row4" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 229, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 230, GadgetState.GearStart) then
return -1
end
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_TIMER_EVENT_72(context, evt)
-- 根据不同的选项做不同的操作
if evt.source_name == "Fire_Right_row2" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 241, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 242, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_Right_row3" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 243, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 244, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_Right_row4" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 245, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 246, GadgetState.GearStart) then
return -1
end
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_TIMER_EVENT_73(context, evt)
-- 根据不同的选项做不同的操作
if evt.source_name == "Fire_2Left_row2" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 254, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 255, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_2Left_row3" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 256, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 257, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_2Left_row4" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 258, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 259, GadgetState.GearStart) then
return -1
end
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_TIMER_EVENT_74(context, evt)
-- 根据不同的选项做不同的操作
if evt.source_name == "Fire_2Middle_row2" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 262, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 263, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_2Middle_row3" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 264, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 265, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_2Middle_row4" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 266, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 267, GadgetState.GearStart) then
return -1
end
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_TIMER_EVENT_75(context, evt)
-- 根据不同的选项做不同的操作
if evt.source_name == "Fire_2Right_row2" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 270, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 271, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_2Right_row3" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 272, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 273, GadgetState.GearStart) then
return -1
end
end
if evt.source_name == "Fire_2Right_row4" then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 274, GadgetState.GearStart) then
return -1
end
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 275, GadgetState.GearStart) then
return -1
end
end
return 0
end