131 lines
3.8 KiB
Lua
131 lines
3.8 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 801, monster_id = 20011101, pos = { x = 1752.5, y = 194.8, z = -1529.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 5, drop_id = 303041 },
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{ config_id = 802, monster_id = 20010801, pos = { x = 1753.6, y = 195.5, z = -1514.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 5, drop_id = 303041 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2199, gadget_id = 70210032, pos = { x = 1750.4, y = 195.5, z = -1522.5 }, rot = { x = 0.0, y = 106.4, z = 0.0 }, level = 1, chest_drop_id = 403341, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 184, shape = RegionShape.SPHERE, radius = 4.9, pos = { x = 1723.1, y = 196.3, z = -1541.8 } },
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{ config_id = 185, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1721.6, y = 195.4, z = -1547.1 } },
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{ config_id = 306, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1724.1, y = 194.6, z = -1570.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_184", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_184", action = "" },
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{ name = "ANY_MONSTER_DIE_185", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_185", action = "action_EVENT_ANY_MONSTER_DIE_185" },
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{ name = "CLIENT_EXECUTE_306", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_306", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 801, 802 },
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gadgets = { 2199 },
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regions = { 184, 185, 306 },
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triggers = { "ENTER_REGION_184", "ANY_MONSTER_DIE_185", "CLIENT_EXECUTE_306" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_184(context, evt)
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if evt.param1 ~= 184 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_185(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 133001158) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_185(context, evt)
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-- 将configid为 2199 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2199, GadgetState.Default) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_306(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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