GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133002105.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 876, monster_id = 20011501, pos = { x = 1840.4, y = 227.5, z = -723.9 }, rot = { x = 0.0, y = 86.6, z = 0.0 }, level = 6, drop_id = 303142 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2159, gadget_id = 70220021, pos = { x = 1843.8, y = 227.5, z = -724.1 }, rot = { x = 0.0, y = 47.3, z = 0.0 }, level = 1 },
{ config_id = 2160, gadget_id = 70210031, pos = { x = 1839.7, y = 227.5, z = -723.3 }, rot = { x = 0.0, y = 93.7, z = 0.0 }, level = 1, chest_drop_id = 403322, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT },
{ config_id = 2163, gadget_id = 70310001, pos = { x = 1847.6, y = 227.2, z = -727.6 }, rot = { x = 0.0, y = 51.2, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2164, gadget_id = 70310001, pos = { x = 1847.8, y = 226.9, z = -720.1 }, rot = { x = 0.0, y = 51.2, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2167, gadget_id = 70220021, pos = { x = 1844.0, y = 227.8, z = -724.1 }, rot = { x = 0.0, y = 47.3, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 297, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1846.3, y = 229.6, z = -725.4 } }
}
-- 触发器
triggers = {
{ name = "ANY_GADGET_DIE_297", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_297", action = "action_EVENT_ANY_GADGET_DIE_297" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 2159 },
regions = { 297 },
triggers = { "ANY_GADGET_DIE_297" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { },
gadgets = { 2160, 2163, 2164, 2167 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_297(context, evt)
if 2159 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_297(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 876, delay_time = 0 }) then
return -1
end
return 0
end