82 lines
1.9 KiB
Lua
82 lines
1.9 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1383, gadget_id = 70210023, pos = { x = 1996.0, y = 268.3, z = -542.0 }, rot = { x = 0.0, y = 253.3, z = 0.0 }, level = 1, chest_drop_id = 403322, state = GadgetState.ChestBramble, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 258, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1987.9, y = 268.4, z = -546.2 } }
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}
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-- 触发器
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triggers = {
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{ name = "CLIENT_EXECUTE_258", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_258", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 1383 },
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regions = { 258 },
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triggers = { "CLIENT_EXECUTE_258" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_258(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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