121 lines
2.8 KiB
Lua
121 lines
2.8 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 143, shape = RegionShape.SPHERE, radius = 18.8, pos = { x = 1815.8, y = 234.8, z = -790.8 } },
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{ config_id = 144, shape = RegionShape.SPHERE, radius = 20.7, pos = { x = 1813.8, y = 235.0, z = -771.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_143", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_143", action = "action_EVENT_ENTER_REGION_143" },
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{ name = "ENTER_REGION_144", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_144", action = "action_EVENT_ENTER_REGION_144" }
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}
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-- 变量
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variables = {
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{ name = "door1", value = 0, persistent = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 143, 144 },
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triggers = { "ENTER_REGION_143", "ENTER_REGION_144" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_143(context, evt)
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if evt.param1 ~= 143 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_143(context, evt)
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-- 将本组内变量名为 "door1" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "door1", 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_144(context, evt)
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if evt.param1 ~= 144 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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-- 判断变量"door1"为1
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if ScriptLib.GetGroupVariableValue(context, "door1") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_144(context, evt)
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-- 重新生成指定group,默认为独立随机
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002086 }) then
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return -1
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end
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return 0
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end
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