82 lines
1.8 KiB
Lua
82 lines
1.8 KiB
Lua
|
--================================================================
|
||
|
--
|
||
|
-- 配置
|
||
|
--
|
||
|
--================================================================
|
||
|
|
||
|
-- 怪物
|
||
|
monsters = {
|
||
|
}
|
||
|
|
||
|
-- NPC
|
||
|
npcs = {
|
||
|
}
|
||
|
|
||
|
-- 装置
|
||
|
gadgets = {
|
||
|
{ config_id = 2613, gadget_id = 70210011, pos = { x = 2332.1, y = 311.9, z = -1764.5 }, rot = { x = 0.0, y = 156.2, z = 0.0 }, level = 1, chest_drop_id = 403302, isOneoff = true }
|
||
|
}
|
||
|
|
||
|
-- 区域
|
||
|
regions = {
|
||
|
{ config_id = 324, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2321.8, y = 287.0, z = -1756.9 } }
|
||
|
}
|
||
|
|
||
|
-- 触发器
|
||
|
triggers = {
|
||
|
{ name = "CLIENT_EXECUTE_324", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_324", trigger_count = 0 }
|
||
|
}
|
||
|
|
||
|
-- 变量
|
||
|
variables = {
|
||
|
}
|
||
|
|
||
|
--================================================================
|
||
|
--
|
||
|
-- 初始化配置
|
||
|
--
|
||
|
--================================================================
|
||
|
|
||
|
-- 初始化时创建
|
||
|
init_config = {
|
||
|
suite = 1,
|
||
|
rand_suite = false,
|
||
|
npcs = { }
|
||
|
}
|
||
|
|
||
|
--================================================================
|
||
|
--
|
||
|
-- 小组配置
|
||
|
--
|
||
|
--================================================================
|
||
|
|
||
|
suites = {
|
||
|
{
|
||
|
-- suite_id = 0,
|
||
|
-- description = ,
|
||
|
monsters = { },
|
||
|
gadgets = { 2613 },
|
||
|
regions = { 324 },
|
||
|
triggers = { "CLIENT_EXECUTE_324" },
|
||
|
rand_weight = 100
|
||
|
}
|
||
|
}
|
||
|
|
||
|
--================================================================
|
||
|
--
|
||
|
-- 触发器
|
||
|
--
|
||
|
--================================================================
|
||
|
|
||
|
-- 触发条件
|
||
|
|
||
|
-- 触发操作
|
||
|
function action_EVENT_CLIENT_EXECUTE_324(context, evt)
|
||
|
if evt.param1 == 0 then
|
||
|
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
|
||
|
local this_group = ScriptLib.GetContextGroupId(context)
|
||
|
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
|
||
|
return 0
|
||
|
end
|
||
|
end
|