GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004012.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 10, monster_id = 22010201, pos = { x = 2874.4, y = 220.0, z = -104.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303145 },
{ config_id = 23, monster_id = 21030101, pos = { x = 2876.7, y = 219.1, z = -102.5 }, rot = { x = 0.0, y = 333.1, z = 0.0 }, level = 20, drop_id = 303045 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 41, gadget_id = 70210032, pos = { x = 2872.1, y = 218.7, z = -98.5 }, rot = { x = 0.0, y = 144.1, z = 0.0 }, level = 1, chest_drop_id = 403345, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 26, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2873.1, y = 219.0, z = -100.1 } },
{ config_id = 59, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2872.5, y = 218.8, z = -99.3 } },
{ config_id = 91, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2873.8, y = 219.0, z = -100.2 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_26", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_26", action = "action_EVENT_ENTER_REGION_26" },
{ name = "ANY_MONSTER_DIE_59", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_59", action = "action_EVENT_ANY_MONSTER_DIE_59" },
{ name = "CLIENT_EXECUTE_91", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_91", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 41 },
regions = { 26, 59, 91 },
triggers = { "ENTER_REGION_26", "ANY_MONSTER_DIE_59", "CLIENT_EXECUTE_91" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_26(context, evt)
if evt.param1 ~= 26 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_26(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10, delay_time = 0 }) then
return -1
end
-- 将configid为 41 的物件更改为状态 GadgetState.ChestLocked
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 41, GadgetState.ChestLocked) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 23, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_59(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_59(context, evt)
-- 解锁目标41
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 41, state = GadgetState.Default }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_91(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end