140 lines
4.0 KiB
Lua
140 lines
4.0 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 10, monster_id = 22010201, pos = { x = 2874.4, y = 220.0, z = -104.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303145 },
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{ config_id = 23, monster_id = 21030101, pos = { x = 2876.7, y = 219.1, z = -102.5 }, rot = { x = 0.0, y = 333.1, z = 0.0 }, level = 20, drop_id = 303045 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 41, gadget_id = 70210032, pos = { x = 2872.1, y = 218.7, z = -98.5 }, rot = { x = 0.0, y = 144.1, z = 0.0 }, level = 1, chest_drop_id = 403345, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 26, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2873.1, y = 219.0, z = -100.1 } },
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{ config_id = 59, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2872.5, y = 218.8, z = -99.3 } },
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{ config_id = 91, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2873.8, y = 219.0, z = -100.2 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_26", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_26", action = "action_EVENT_ENTER_REGION_26" },
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{ name = "ANY_MONSTER_DIE_59", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_59", action = "action_EVENT_ANY_MONSTER_DIE_59" },
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{ name = "CLIENT_EXECUTE_91", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_91", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 41 },
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regions = { 26, 59, 91 },
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triggers = { "ENTER_REGION_26", "ANY_MONSTER_DIE_59", "CLIENT_EXECUTE_91" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_26(context, evt)
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if evt.param1 ~= 26 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_26(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10, delay_time = 0 }) then
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return -1
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end
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-- 将configid为 41 的物件更改为状态 GadgetState.ChestLocked
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 41, GadgetState.ChestLocked) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 23, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_59(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_59(context, evt)
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-- 解锁目标41
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 41, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_91(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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