84 lines
2.2 KiB
Lua
84 lines
2.2 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 207, monster_id = 20011201, pos = { x = 2113.0, y = 241.1, z = -442.0 }, rot = { x = 0.0, y = 207.7, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 208, monster_id = 20011201, pos = { x = 2112.3, y = 240.5, z = -445.2 }, rot = { x = 0.0, y = 330.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 209, monster_id = 20011201, pos = { x = 2109.7, y = 240.6, z = -443.1 }, rot = { x = 0.0, y = 106.0, z = 0.0 }, level = 0, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 109, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2106.9, y = 239.3, z = -446.9 } }
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}
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-- 触发器
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triggers = {
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{ name = "CLIENT_EXECUTE_109", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_109", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 207, 208, 209 },
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gadgets = { },
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regions = { 109 },
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triggers = { "CLIENT_EXECUTE_109" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_109(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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