GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004084.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 237, monster_id = 21020201, pos = { x = 2374.6, y = 282.1, z = -340.6 }, rot = { x = 0.0, y = 290.0, z = 0.0 }, level = 15, drop_id = 303103, disableWander = true, pose_id = 401 },
{ config_id = 238, monster_id = 21010301, pos = { x = 2367.9, y = 281.3, z = -334.5 }, rot = { x = 0.0, y = 337.1, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true, pose_id = 9003 },
{ config_id = 239, monster_id = 21010301, pos = { x = 2369.0, y = 281.9, z = -332.4 }, rot = { x = 0.0, y = 266.6, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true, pose_id = 9003 },
{ config_id = 240, monster_id = 21010101, pos = { x = 2365.5, y = 281.3, z = -332.4 }, rot = { x = 0.0, y = 100.9, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true, pose_id = 9003 },
{ config_id = 241, monster_id = 21010701, pos = { x = 2365.6, y = 280.2, z = -339.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 12, drop_id = 303003 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 319, gadget_id = 70310006, pos = { x = 2367.1, y = 281.7, z = -332.4 }, rot = { x = 0.0, y = 163.7, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 322, gadget_id = 70220013, pos = { x = 2377.8, y = 282.7, z = -339.1 }, rot = { x = 351.4, y = 129.1, z = 352.0 }, level = 1 },
{ config_id = 323, gadget_id = 70220014, pos = { x = 2377.6, y = 283.2, z = -343.2 }, rot = { x = 22.0, y = 312.3, z = 0.0 }, level = 1 },
{ config_id = 324, gadget_id = 70220014, pos = { x = 2376.6, y = 282.7, z = -343.3 }, rot = { x = 13.3, y = 249.5, z = 0.0 }, level = 1 },
{ config_id = 325, gadget_id = 70310004, pos = { x = 2366.8, y = 280.0, z = -341.6 }, rot = { x = 348.1, y = 53.1, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 326, gadget_id = 70210032, pos = { x = 2377.8, y = 282.9, z = -341.7 }, rot = { x = 1.8, y = 276.0, z = 354.4 }, level = 1, chest_drop_id = 403143, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 76, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2373.8, y = 282.2, z = -336.2 } },
{ config_id = 114, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2379.9, y = 278.4, z = -336.4 } },
{ config_id = 115, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2379.9, y = 278.4, z = -336.4 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_76", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_76", action = "action_EVENT_ANY_MONSTER_DIE_76", tlog_tag = "奔狼岭_84_怪物营地_结算" },
{ name = "CLIENT_EXECUTE_114", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_114", trigger_count = 0 },
{ name = "CLIENT_EXECUTE_115", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_115", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 237, 238, 239, 240, 241 },
gadgets = { 319, 322, 323, 324, 325, 326 },
regions = { 76, 114, 115 },
triggers = { "ANY_MONSTER_DIE_76", "CLIENT_EXECUTE_114", "CLIENT_EXECUTE_115" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_76(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_76(context, evt)
-- 解锁目标326
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 326, state = GadgetState.Default }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_114(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_115(context, evt)
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default )
return 0
end
return 0
end