85 lines
2.0 KiB
Lua
85 lines
2.0 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 339, monster_id = 20020101, pos = { x = 2328.6, y = 299.7, z = -123.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 15, drop_id = 303103 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 396, gadget_id = 70210031, pos = { x = 2336.2, y = 295.6, z = -120.7 }, rot = { x = 0.0, y = 189.8, z = 0.0 }, level = 1, chest_drop_id = 403123, isOneoff = true },
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{ config_id = 397, gadget_id = 70620001, pos = { x = 2336.1, y = 295.6, z = -120.6 }, rot = { x = 0.0, y = 120.6, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 131, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2336.8, y = 295.5, z = -122.3 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_131", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_131" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 339 },
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gadgets = { 396, 397 },
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regions = { 131 },
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triggers = { "ANY_MONSTER_DIE_131" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_131(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 397 }) then
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return -1
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end
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return 0
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end
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