98 lines
2.2 KiB
Lua
98 lines
2.2 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 89, monster_id = 20010301, pos = { x = 2959.3, y = 221.9, z = 303.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 },
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{ config_id = 90, monster_id = 20010301, pos = { x = 2951.8, y = 222.6, z = 308.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 26, shape = RegionShape.SPHERE, radius = 12, pos = { x = 2951.0, y = 221.6, z = 305.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_26", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_26", action = "action_EVENT_ENTER_REGION_26", tlog_tag = "风龙_51_伏击_触发" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 26 },
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triggers = { "ENTER_REGION_26" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_26(context, evt)
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if evt.param1 ~= 26 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_26(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 89, delay_time = 0 }) then
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return -1
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end
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 90, delay_time = 1 }) then
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return -1
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end
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return 0
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end
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