89 lines
2.0 KiB
Lua
89 lines
2.0 KiB
Lua
|
--================================================================
|
|||
|
--
|
|||
|
-- 配置
|
|||
|
--
|
|||
|
--================================================================
|
|||
|
|
|||
|
-- 怪物
|
|||
|
monsters = {
|
|||
|
}
|
|||
|
|
|||
|
-- NPC
|
|||
|
npcs = {
|
|||
|
}
|
|||
|
|
|||
|
-- 装置
|
|||
|
gadgets = {
|
|||
|
{ config_id = 371, gadget_id = 70900008, pos = { x = 2536.9, y = 217.6, z = -102.6 }, rot = { x = 0.0, y = 93.1, z = 0.0 }, level = 1, persistent = true }
|
|||
|
}
|
|||
|
|
|||
|
-- 区域
|
|||
|
regions = {
|
|||
|
{ config_id = 47, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2532.8, y = 217.6, z = -100.8 } }
|
|||
|
}
|
|||
|
|
|||
|
-- 触发器
|
|||
|
triggers = {
|
|||
|
{ name = "GADGET_STATE_CHANGE_47", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_47", action = "action_EVENT_GADGET_STATE_CHANGE_47", trigger_count = 0, tlog_tag = "风龙_174_火史莱姆挑战_开始" }
|
|||
|
}
|
|||
|
|
|||
|
-- 变量
|
|||
|
variables = {
|
|||
|
}
|
|||
|
|
|||
|
--================================================================
|
|||
|
--
|
|||
|
-- 初始化配置
|
|||
|
--
|
|||
|
--================================================================
|
|||
|
|
|||
|
-- 初始化时创建
|
|||
|
init_config = {
|
|||
|
suite = 1,
|
|||
|
rand_suite = false,
|
|||
|
npcs = { }
|
|||
|
}
|
|||
|
|
|||
|
--================================================================
|
|||
|
--
|
|||
|
-- 小组配置
|
|||
|
--
|
|||
|
--================================================================
|
|||
|
|
|||
|
suites = {
|
|||
|
{
|
|||
|
-- suite_id = 0,
|
|||
|
-- description = ,
|
|||
|
monsters = { },
|
|||
|
gadgets = { 371 },
|
|||
|
regions = { 47 },
|
|||
|
triggers = { "GADGET_STATE_CHANGE_47" },
|
|||
|
rand_weight = 100
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
--================================================================
|
|||
|
--
|
|||
|
-- 触发器
|
|||
|
--
|
|||
|
--================================================================
|
|||
|
|
|||
|
-- 触发条件
|
|||
|
function condition_EVENT_GADGET_STATE_CHANGE_47(context, evt)
|
|||
|
if 371 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
|
|||
|
return false
|
|||
|
end
|
|||
|
|
|||
|
return true
|
|||
|
end
|
|||
|
|
|||
|
-- 触发操作
|
|||
|
function action_EVENT_GADGET_STATE_CHANGE_47(context, evt)
|
|||
|
-- 重新生成指定group,指定suite
|
|||
|
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007174, suite = 2 }) then
|
|||
|
return -1
|
|||
|
end
|
|||
|
|
|||
|
return 0
|
|||
|
end
|