GSServer-CBT/soggy_resources/lua/Scene/30001/scene30001_group230001018.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 54, monster_id = 23040101, pos = { x = 16.9, y = -0.5, z = -161.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 55, monster_id = 23040101, pos = { x = 66.7, y = -1.1, z = -219.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 56, monster_id = 23040101, pos = { x = -21.7, y = -0.5, z = -263.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 26, shape = RegionShape.SPHERE, radius = 5, pos = { x = 21.1, y = -0.5, z = -152.1 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_26", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_26", action = "action_EVENT_ANY_MONSTER_DIE_26" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 4,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 54 },
gadgets = { },
regions = { 26 },
triggers = { "ANY_MONSTER_DIE_26" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { 55 },
gadgets = { },
regions = { 26 },
triggers = { "ANY_MONSTER_DIE_26" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_3,
monsters = { 56 },
gadgets = { },
regions = { 26 },
triggers = { "ANY_MONSTER_DIE_26" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_4,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_26(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_26(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001001, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001003, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001005, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001006, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001007, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001008, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001009, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001010, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001011, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001012, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001013, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001014, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001015, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001016, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001017, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
-- 调用提示id为 20010701 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 20010701) then
return -1
end
return 0
end