GSServer-CBT/soggy_resources/lua/Scene/40001/scene40001_group240001004.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 13, monster_id = 21020101, pos = { x = 7.5, y = 42.0, z = 96.1 }, rot = { x = 0.0, y = 312.0, z = 0.0 }, level = 0, isElite = true },
{ config_id = 14, monster_id = 21010701, pos = { x = 59.8, y = 42.0, z = 123.7 }, rot = { x = 0.0, y = 261.6, z = 0.0 }, level = 0 },
{ config_id = 15, monster_id = 21010701, pos = { x = 59.9, y = 42.0, z = 120.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 16, monster_id = 21010701, pos = { x = -3.7, y = 47.0, z = 61.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 17, monster_id = 21010701, pos = { x = 1.1, y = 47.0, z = 64.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1, gadget_id = 70210031, pos = { x = 15.8, y = 42.0, z = 94.8 }, rot = { x = 0.0, y = 268.4, z = 0.0 }, level = 1, chest_drop_id = 1400100, showcutscene = true, type = GadgetType.GADGET_DUNGEON_PASS_CHEST }
}
-- 区域
regions = {
{ config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = -1.6, y = 42.0, z = 102.6 } },
{ config_id = 4, shape = RegionShape.SPHERE, radius = 5, pos = { x = -0.6, y = 42.0, z = 104.6 } },
{ config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = -1.5, y = 42.0, z = 102.7 } }
}
-- 触发器
triggers = {
{ name = "SPECIFIC_MONSTER_HP_CHANGE_3", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "13", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3" },
{ name = "ANY_MONSTER_DIE_4", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4", action = "action_EVENT_ANY_MONSTER_DIE_4" },
{ name = "DUNGEON_SETTLE_7", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_7", action = "action_EVENT_DUNGEON_SETTLE_7" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { 13 },
gadgets = { },
regions = { 3, 4, 7 },
triggers = { "SPECIFIC_MONSTER_HP_CHANGE_3", "ANY_MONSTER_DIE_4", "DUNGEON_SETTLE_7" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3(context, evt)
--[[判断指定configid的怪物的血量小于%80时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 80 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 14, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 15, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 16, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 17, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 18, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4(context, evt)
--判断死亡怪物的configid是否为 13
if evt.param1 ~= 13 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 240001004, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_7(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_7(context, evt)
-- 创生gadget 1
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1 }) then
return -1
end
return 0
end