mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-27 08:19:23 +03:00
107 lines
3.0 KiB
Lua
107 lines
3.0 KiB
Lua
|
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
|
||
|
local UAutoLuaTestCase = class("QinSkillHitMonster", baseClass)
|
||
|
local self = UAutoLuaTestCase
|
||
|
self.TestFixture = "QinSkillHitMonster"
|
||
|
self.Category = "战斗"
|
||
|
self.Description = "琴角色技能打怪"
|
||
|
self.AvatarName = "Qin"
|
||
|
self.OrderIndex = 0;
|
||
|
|
||
|
|
||
|
|
||
|
self.OrderIndex = self.OrderIndex + 1;
|
||
|
self.Init = {
|
||
|
Order = self.OrderIndex,
|
||
|
Type = CaseType.MonoTest,
|
||
|
Description = "初始化",
|
||
|
Action = UAutoCoroutine(function()
|
||
|
self.base:InitEvtHook()
|
||
|
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
|
||
|
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||
|
self.base:MonsterAI(false)
|
||
|
yield_return(self:ChangeAvatar(self.AvatarName))
|
||
|
yield_return(self.base:RunGM("WUDI ON"))
|
||
|
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||
|
self.base:MonsterGod(true)
|
||
|
self:CreateMonsters()
|
||
|
end)
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
self.OrderIndex = self.OrderIndex + 1;
|
||
|
self.DoSkill00 = {
|
||
|
Order = self.OrderIndex,
|
||
|
Type = CaseType.MonoTest,
|
||
|
Description = "普攻",
|
||
|
Action = UAutoCoroutine(function()
|
||
|
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||
|
self.MonsterId = monsterPeer[1]
|
||
|
self.MonsterKeyWord = monsterPeer[2]
|
||
|
yield_return(self:MonsterRefocus())
|
||
|
local attackCount = self.doSkillCount
|
||
|
while attackCount > 0 do
|
||
|
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
|
||
|
yield_return(self.base:Skill(0))
|
||
|
attackCount = attackCount - 1
|
||
|
end
|
||
|
yield_return(self.base:WaitChecking())
|
||
|
end
|
||
|
end)
|
||
|
}
|
||
|
|
||
|
self.OrderIndex = self.OrderIndex + 1;
|
||
|
self.DoSkill01 = {
|
||
|
Order = self.OrderIndex,
|
||
|
Type = CaseType.MonoTest,
|
||
|
Description = "加强普攻",
|
||
|
Action = UAutoCoroutine(function()
|
||
|
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||
|
self.MonsterId = monsterPeer[1]
|
||
|
self.MonsterKeyWord = monsterPeer[2]
|
||
|
yield_return(self:MonsterRefocus())
|
||
|
yield_return(self.base:Skill(0, false))
|
||
|
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||
|
yield_return(self.base:SkillUp(0))
|
||
|
yield_return(self.base:WaitChecking())
|
||
|
end
|
||
|
end)
|
||
|
}
|
||
|
|
||
|
self.OrderIndex = self.OrderIndex + 1;
|
||
|
self.DoSkill11 = {
|
||
|
Order = self.OrderIndex,
|
||
|
Type = CaseType.MonoTest,
|
||
|
Description = "加强小技能1-风球",
|
||
|
Action = UAutoCoroutine(function()
|
||
|
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||
|
self.MonsterId = monsterPeer[1]
|
||
|
self.MonsterKeyWord = monsterPeer[2]
|
||
|
yield_return(self:MonsterRefocus())
|
||
|
yield_return(self.base:Skill(1, false))
|
||
|
yield_return(CS.UnityEngine.WaitForSeconds(2))
|
||
|
yield_return(self.base:SkillUp(1))
|
||
|
yield_return(self.base:WaitChecking())
|
||
|
end
|
||
|
end)
|
||
|
}
|
||
|
|
||
|
self.OrderIndex = self.OrderIndex + 1;
|
||
|
self.DoSkill4 = {
|
||
|
Order = self.OrderIndex,
|
||
|
Type = CaseType.MonoTest,
|
||
|
Description = "充能技",
|
||
|
Action = UAutoCoroutine(function()
|
||
|
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
|
||
|
self.MonsterId = monsterPeer[1]
|
||
|
self.MonsterKeyWord = monsterPeer[2]
|
||
|
yield_return(self:MonsterRefocus())
|
||
|
yield_return(self.base:Skill(4))
|
||
|
yield_return(self.base:WaitChecking())
|
||
|
end
|
||
|
end)
|
||
|
}
|
||
|
|
||
|
|
||
|
return self
|