144 lines
5.0 KiB
Lua
144 lines
5.0 KiB
Lua
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local baseClass = require('UAuto/Base/UAutoLuaTestBase')
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local UAutoLuaTestCase = class("ElementBase", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "ElementBase"
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self.base = TestCaseElementBaseClass()
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-- c#中写了120,这边先写着不改
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self.FindTimeOut = 120
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self.Range = 3
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self.WaterPos = "2735.608 194.2695 -1718.194"
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self.WaterPosVec = CS.UnityEngine.Vector3(2735.608, 194.2695, -1718.194)
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self.WaterPos1 = "2731.309 194.2681 -1716.102"
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self.WaterPosVec1 = CS.UnityEngine.Vector3(2731.309, 194.2681, -1716.102)
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self.GrassPos = "1955.741 196.5956 -1298.704"
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self.GrassPosVec = CS.UnityEngine.Vector3(1955.741, 196.5956, -1298.704)
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-- self.sandPos = "2755.103 194.8858 -5811.606"
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-- self.sandPosVec = CS.UnityEngine.Vector3(2755.103, 194.8858, -5811.606)
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self.MonsterInfoTitle = {"element", "id", "keyword", "fatrange"}
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self.MonsterArray = {}
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table.insert(self.MonsterArray, {"Water", 20011101, "Slime_Water_03", 3})
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table.insert(self.MonsterArray, {"Water", 20011001, "Slime_Water_02", 1})
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-- table.insert(self.MonsterArray, {"Water", 22010301, "Abyss_Water_01", 3})
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-- table.insert(self.MonsterArray, {"Water", 21030101, "Shaman_Water_01", 1})
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table.insert(self.MonsterArray, {"Ice", 20010901, "Slime_Ice_03", 3})
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-- table.insert(self.MonsterArray, {"Ice", 20010801, "Slime_Ice_02", 1})
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-- table.insert(self.MonsterArray, {"Ice", 22010201, "Abyss_Ice_01", 3})
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table.insert(self.MonsterArray, {"Fire", 20011301, "Slime_Fire_03", 3})
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table.insert(self.MonsterArray, {"Fire", 20011201, "Slime_Fire_02", 1})
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-- table.insert(self.MonsterArray, {"Fire", 22010101, "Abyss_Fire_01", 3})
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table.insert(self.MonsterArray, {"Electric", 20010601, "Slime_Electric_03", 3})
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table.insert(self.MonsterArray, {"Electric", 20010701, "Slime_Electric_03_Positive", 3})
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table.insert(self.MonsterArray, {"Electric", 20010501, "Slime_Electric_02", 1})
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table.insert(self.MonsterArray, {"Grass", 20010101, "Slime_Grass_02", 1})
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table.insert(self.MonsterArray, {"Grass", 20010201, "Slime_Grass_03", 3})
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-- table.insert(self.MonsterArray, {"Grass", 21030201, "Shaman_Grass_01", 1})
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table.insert(self.MonsterArray, {"Rock", 20011501, "Slime_Rock_03", 3})
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-- table.insert(self.MonsterArray, {"Rock", 20011401, "Slime_Rock_02", 1})
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self.GadgetInfoTitle = {"element", "type", "id", "campid", "keyword", "owner", "otherinfo"}
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self.GadgetArray = {}
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-- table.insert(self.GadgetArray, {"Grass", "AvatarWeapon", 50010007, 0, "Equip_Sword_Wooden", "Ayaka", 10011})
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table.insert(self.GadgetArray, {"Grass", "MonsterWeapon", 50004002, 0, "MonEquip_Shield_01", 21010301, ""})
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table.insert(self.GadgetArray, {"Grass", "MonsterWeapon", 50004012, 0, "MonEquip_Shield_02", 21020101, ""})
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table.insert(self.GadgetArray, {"Grass", "Item", 70220003, 5001, "Item_BrambleWall01", "", ""})
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table.insert(self.GadgetArray, {"Grass", "Item", 70220005, 5001, "Item_Bombbarrel01", "", ""})
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function self:GetArray(title, array)
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local rsArray = {}
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for i, content in pairs(array) do
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local tmpDic = {}
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for j = 1, #title do
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-- title里有的内容,array里必须有
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tmpDic[title[j]] = content[j]
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end
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table.insert(rsArray, tmpDic)
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end
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return rsArray
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end
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function self:GetMatchArray(t, k, v)
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local rsArray = {}
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for i, item in pairs(t) do
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if(item[k] == v) then
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table.insert(rsArray, item)
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end
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end
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return rsArray
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end
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function self:GetMonsterArrayByElement(element)
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local rsArray = self:GetArray(self.MonsterInfoTitle, self.MonsterArray)
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return self:GetMatchArray(rsArray, "element", element)
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end
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function self:GetOneMonsterByElement(element)
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return self:GetMonsterArrayByElement(element)[1]
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end
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function self:GetGadgetArrayByElement(element)
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local rsArray = self:GetArray(self.GadgetInfoTitle, self.GadgetArray)
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return self:GetMatchArray(rsArray, "element", element)
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end
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function self:GetAvatarWeaponArrayByElement(element)
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local gadgetArray = self:GetGadgetArrayByElement(element)
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return self:GetMatchArray(gadgetArray, "type", "AvatarWeapon")
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end
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function self:GetOneAvatarWeaponByElement(element)
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return self:GetAvatarWeaponArrayByElement(element)[1]
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end
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function self:GetMonsterWeaponArrayByElement(element)
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local gadgetArray = self:GetGadgetArrayByElement(element)
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return self:GetMatchArray(gadgetArray, "type", "MonsterWeapon")
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end
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function self:GetOneMonsterWeaponByElement(element)
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return self:GetMonsterWeaponArrayByElement(element)[1]
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end
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function self:GetItemArrayByElement(element)
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local gadgetArray = self:GetGadgetArrayByElement(element)
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return self:GetMatchArray(gadgetArray, "type", "Item")
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end
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function self:GetOneItemByElement(element)
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return self:GetItemArrayByElement(element)[1]
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end
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local windEntityNum = 0
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function self:GetWindEntityCount()
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windEntityNum = self.base:GetEntityCount("Eff_WindField_FireGrass")
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end
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function self:CheckWindEntityCount(signal)
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local tmp = self.base:GetEntityCount("Eff_WindField_FireGrass")
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if(signal == "-") then
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assert(tmp < windEntityNum, "风场未移除!")
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windEntityNum = tmp
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end
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if(signal == "+") then
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assert(tmp > windEntityNum, "风场未出现!")
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windEntityNum = tmp
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end
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end
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return self
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