96 lines
2.7 KiB
Lua
96 lines
2.7 KiB
Lua
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local baseClass = require('UAuto/Base/UAutoLuaTestBase')
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local UAutoLuaTestCase = class("OpenTreasure02",baseClass)
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local self = UAutoLuaTestCase
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UAutoLuaTestCase.TestFixture = "OpenTreasure02"
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UAutoLuaTestCase.Category = "交互机关"
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self.Description = "打开02类型杀怪宝箱"
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self.Order=701
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UAutoLuaTestCase.SetUp = {
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Order = 0.1,
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Type = CaseType.MonoTest,
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Action = UAutoCoroutine(function()
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yield_return(self.base:SetUpVariables())
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yield_return(self.base:RunGM("WUDI ON"))
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end)
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}
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UAutoLuaTestCase.FindTreasure02 = {
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Order = 1,
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Type = CaseType.MonoTest,
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Description = "移动到02类型宝箱",
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Action = UAutoCoroutine(function()
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yield_return(self.base:TelePort(CS.UnityEngine.Vector3(1975.93193,215.6965,-1481.5383)))
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yield_return(self.base:WaitFoundNearByEntityByName("SceneObj_Item_Treasurebox02",function(result) self.Treasurebox = result end))
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yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position))
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end)
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}
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UAutoLuaTestCase.OpenTreasure02FailedWhenHasMonster = {
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Order = 2,
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Type = CaseType.MonoTest,
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Description="有怪时,开启宝箱",
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Action = UAutoCoroutine(function ()
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yield_return(self:WaitTalk(0))
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end)
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}
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UAutoLuaTestCase.KillMonster = {
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Order = 3,
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Type = CaseType.MonoTest,
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Description="清怪",
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Action = UAutoCoroutine(function ()
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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end)
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}
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UAutoLuaTestCase.OpenTreasure02 = {
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Order = 4,
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Type = CaseType.MonoTest,
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Description="开启宝箱",
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Action = UAutoCoroutine(function ()
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yield_return(self.base:MoveByAngle(0))
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yield_return(CS.UnityEngine.WaitForSeconds(1.5))
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yield_return(self.base:MoveByAngle(0,true))
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yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position))
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yield_return(CS.UnityEngine.WaitForSeconds(20))
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yield_return(self:WaitTalk(0))
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end)
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}
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self.WaitTreasureBoxDisappear = {
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Order = 4.1,
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Type = CaseType.MonoTest,
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Description="验证宝箱开启后消失",
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Action = UAutoCoroutine(function ()
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local timeout=60
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while self.Treasurebox:IsDestroied() == false do
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timeout=timeout-1
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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assert(timeout>0,"宝箱没有在60s内消失")
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end
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end)
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}
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UAutoLuaTestCase.GetTreasureItem = {
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Order = 5,
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Type = CaseType.MonoTest,
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Description="捡取掉落物",
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Action = UAutoCoroutine(function ()
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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yield_return(self.base:WaitFoundAllNearbyEntities(function(result) self.items = result end))
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print(self.items)
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for k,v in pairs(self.items) do
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if(v~=nil and v.transform~=nil) then
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yield_return(self.base:MoveToPosition(v.transform.position))
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self:Pick(0)
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end
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end
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yield_return(self.base:RunGM("WUDI OFF"))
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end)
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}
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return self
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