GSServer-CBT/soggy_resources/lua/UAuto/TestCases/item/treasurebox/OpenTreasure02.lua

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2022-11-21 11:30:31 +03:00
local baseClass = require('UAuto/Base/UAutoLuaTestBase')
local UAutoLuaTestCase = class("OpenTreasure02",baseClass)
local self = UAutoLuaTestCase
UAutoLuaTestCase.TestFixture = "OpenTreasure02"
UAutoLuaTestCase.Category = "交互机关"
self.Description = "打开02类型杀怪宝箱"
self.Order=701
UAutoLuaTestCase.SetUp = {
Order = 0.1,
Type = CaseType.MonoTest,
Action = UAutoCoroutine(function()
yield_return(self.base:SetUpVariables())
yield_return(self.base:RunGM("WUDI ON"))
end)
}
UAutoLuaTestCase.FindTreasure02 = {
Order = 1,
Type = CaseType.MonoTest,
Description = "移动到02类型宝箱",
Action = UAutoCoroutine(function()
yield_return(self.base:TelePort(CS.UnityEngine.Vector3(1975.93193,215.6965,-1481.5383)))
yield_return(self.base:WaitFoundNearByEntityByName("SceneObj_Item_Treasurebox02",function(result) self.Treasurebox = result end))
yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position))
end)
}
UAutoLuaTestCase.OpenTreasure02FailedWhenHasMonster = {
Order = 2,
Type = CaseType.MonoTest,
Description="有怪时,开启宝箱",
Action = UAutoCoroutine(function ()
yield_return(self:WaitTalk(0))
end)
}
UAutoLuaTestCase.KillMonster = {
Order = 3,
Type = CaseType.MonoTest,
Description="清怪",
Action = UAutoCoroutine(function ()
yield_return(self.base:RunGM("KILL MONSTER ALL"))
end)
}
UAutoLuaTestCase.OpenTreasure02 = {
Order = 4,
Type = CaseType.MonoTest,
Description="开启宝箱",
Action = UAutoCoroutine(function ()
yield_return(self.base:MoveByAngle(0))
yield_return(CS.UnityEngine.WaitForSeconds(1.5))
yield_return(self.base:MoveByAngle(0,true))
yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position))
yield_return(CS.UnityEngine.WaitForSeconds(20))
yield_return(self:WaitTalk(0))
end)
}
self.WaitTreasureBoxDisappear = {
Order = 4.1,
Type = CaseType.MonoTest,
Description="验证宝箱开启后消失",
Action = UAutoCoroutine(function ()
local timeout=60
while self.Treasurebox:IsDestroied() == false do
timeout=timeout-1
yield_return(CS.UnityEngine.WaitForSeconds(1))
assert(timeout>0,"宝箱没有在60s内消失")
end
end)
}
UAutoLuaTestCase.GetTreasureItem = {
Order = 5,
Type = CaseType.MonoTest,
Description="捡取掉落物",
Action = UAutoCoroutine(function ()
yield_return(CS.UnityEngine.WaitForSeconds(1))
yield_return(self.base:WaitFoundAllNearbyEntities(function(result) self.items = result end))
print(self.items)
for k,v in pairs(self.items) do
if(v~=nil and v.transform~=nil) then
yield_return(self.base:MoveToPosition(v.transform.position))
self:Pick(0)
end
end
yield_return(self.base:RunGM("WUDI OFF"))
end)
}
return self