72 lines
2.0 KiB
Lua
72 lines
2.0 KiB
Lua
|
local baseClass = require('UAuto/Base/UAutoLuaTestBase')
|
||
|
local UAutoLuaTestCase = class("OpenTreasure03",baseClass)
|
||
|
local self = UAutoLuaTestCase
|
||
|
UAutoLuaTestCase.TestFixture = "OpenTreasure03"
|
||
|
UAutoLuaTestCase.Category = "交互机关"
|
||
|
self.Description="开启03类型黄金宝箱"
|
||
|
self.Order=702
|
||
|
UAutoLuaTestCase.SetUp = {
|
||
|
Order = 0.1,
|
||
|
Type = CaseType.MonoTest,
|
||
|
Description="初始化",
|
||
|
Action = UAutoCoroutine(function()
|
||
|
yield_return(self.base:SetUpVariables())
|
||
|
yield_return(self.base:RunGM("wudi on"))
|
||
|
end)
|
||
|
}
|
||
|
|
||
|
self.FindTreasure03 = {
|
||
|
Order = 1,
|
||
|
Type = CaseType.MonoTest,
|
||
|
Description="瞬移到(2316.558 218.1997 -1111.945)找到03类型黄金宝箱",
|
||
|
Action = UAutoCoroutine(function()
|
||
|
yield_return(self.base:TelePort(CS.UnityEngine.Vector3(2316.558, 218.1997, -1111.945)))
|
||
|
yield_return(self.base:RunGM("KILL MONSTER ALL"))
|
||
|
yield_return(self.base:WaitFoundNearByEntityByName("TreasureBox03",function(result) self.Treasurebox = result end,100))
|
||
|
yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position,60,2))
|
||
|
end)
|
||
|
}
|
||
|
|
||
|
|
||
|
self.OpenTreasure03 = {
|
||
|
Order = 4,
|
||
|
Type = CaseType.MonoTest,
|
||
|
Description="开启宝箱",
|
||
|
Action = UAutoCoroutine(function ()
|
||
|
yield_return(self:WaitTalk(0))
|
||
|
end)
|
||
|
}
|
||
|
|
||
|
self.WaitTreasureBoxDisappear = {
|
||
|
Order = 4.1,
|
||
|
Type = CaseType.MonoTest,
|
||
|
Description="验证宝箱开启后消失",
|
||
|
Action = UAutoCoroutine(function ()
|
||
|
local timeout=60
|
||
|
while self.Treasurebox:IsDestroied() == false do
|
||
|
timeout=timeout-1
|
||
|
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||
|
assert(timeout>0,"宝箱没有在60s内消失")
|
||
|
end
|
||
|
end)
|
||
|
}
|
||
|
|
||
|
self.GetTreasureItem = {
|
||
|
Order = 5,
|
||
|
Type = CaseType.MonoTest,
|
||
|
Description="捡取物品",
|
||
|
Action = UAutoCoroutine(function ()
|
||
|
yield_return(CS.UnityEngine.WaitForSeconds(1))
|
||
|
yield_return(self.base:WaitFoundAllNearbyEntities(function(result) self.items = result end))
|
||
|
print(self.items)
|
||
|
for k,v in pairs(self.items) do
|
||
|
yield_return(self.base:MoveToPosition(v.transform.position))
|
||
|
yield_return(self:Pick(0))
|
||
|
end
|
||
|
|
||
|
end)
|
||
|
}
|
||
|
|
||
|
|
||
|
return self
|