103 lines
2.9 KiB
Lua
103 lines
2.9 KiB
Lua
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local baseClass = require('UAuto/Base/UAutoLuaTestBase')
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local UAutoLuaTestCase = class("OpenTreasure04",baseClass)
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local self = UAutoLuaTestCase
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UAutoLuaTestCase.TestFixture = "OpenTreasure04"
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UAutoLuaTestCase.Category = "交互机关"
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self.Description = "打开蔓藤宝箱"
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self.Order=703
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local AttackPosition = CS.UnityEngine.Vector3(2652.6,252,-1674.5)
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local MovePosition = AttackPosition
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UAutoLuaTestCase.SetUp = {
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Order = 0.1,
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Description = "初始化",
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Type = CaseType.MonoTest,
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Action = UAutoCoroutine(function()
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yield_return(self.base:SetUpVariables())
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end)
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}
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UAutoLuaTestCase.FindTreasure04 = {
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Order = 1,
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Type = CaseType.MonoTest,
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Description = "找到蔓藤宝箱",
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Action = UAutoCoroutine(function()
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yield_return(self.base:TelePort(MovePosition))
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yield_return(self.base:WaitFoundNearByEntityByName("Treasurebox04",function(result) self.Treasurebox = result end))
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yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position,60,2))
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end)
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}
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UAutoLuaTestCase.OpenTreasure04Failed = {
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Order = 4,
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Type = CaseType.MonoTest,
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Description="不去掉蔓藤,开启宝箱失败",
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Action = UAutoCoroutine(function ()
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yield_return(self:WaitTalk(0))
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end)
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}
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UAutoLuaTestCase.AttackTreasure04 = {
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Order = 5,
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Type = CaseType.MonoTest,
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Description="换成安柏,用充能技攻击宝箱",
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Action = UAutoCoroutine(function ()
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yield_return(self.base:MoveToPosition(MovePosition))
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yield_return(self:ChangeAvatar("Anbo"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:RotateCamera(self.Treasurebox.transform.position))
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yield_return(self.base:Skill(4))
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yield_return(self.base:RunGM("ENERGY INFINITE OFF"))
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end)
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}
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UAutoLuaTestCase.OpenTreasure04Success = {
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Order = 5.1,
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Type = CaseType.MonoTest,
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Description="蔓藤烧毁,开启宝箱",
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Action = UAutoCoroutine(function ()
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yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position,60,2))
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yield_return(CS.UnityEngine.WaitForSeconds(5))
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yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position,60,2))
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yield_return(self:WaitTalk(0))
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end)
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}
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self.WaitTreasureBoxDisappear = {
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Order = 5.2,
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Type = CaseType.MonoTest,
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Description="验证宝箱开启后消失",
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Action = UAutoCoroutine(function ()
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local timeout=60
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while self.Treasurebox:IsDestroied() == false do
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timeout=timeout-1
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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assert(timeout>0,"宝箱没有在60s内消失")
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end
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end)
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}
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self.GetTreasureItem = {
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Order = 6,
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Type = CaseType.MonoTest,
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Description="获取宝箱的掉落物",
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Action = UAutoCoroutine(function ()
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yield_return(self.base:WaitFoundAllNearbyEntities(function(result) self.items = result end))
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for k,v in pairs(self.items) do
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yield_return(self.base:MoveToPosition(v.transform.position))
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self:Pick(0)
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end
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yield_return(self.base:RunGM("WUDI OFF"))
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end)
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}
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return self
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