GSServer-CBT/soggy_resources/lua/UAuto/TestCases/number/avatar/AvatarTalentTest.lua

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2022-11-21 11:30:31 +03:00
--baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Number/NumberBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("AvatarTalent",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "AvatarTalent"
self.Category = "数值"
self.Description="角色数值型天赋验证"
function self:CheckTalent(avatar, talentIDList)
yield_return(self:ChangeAvatar(avatar,true))
local baseHP = self.base:GetFloatPropertyValue("maxHP")
self.base:SetAvatarHpBase(baseHP)
for i = 1, #talentIDList do
local id = talentIDList[i]
local cmd = "talent unlock "..tostring(id)
local combatPropertyBefore = self.base:GetEntityCombatProperty()
yield_return(self.base:RunGM(cmd))
yield_return(self.base:CheckAvatarTalent(combatPropertyBefore,id,0))
end
end
self.AnboTalentCheck = {
Order = 1,
Type = CaseType.MonoTest,
Description="安柏天赋验证",
Action = UAutoCoroutine(function()
yield_return(self:FinishAllNoob())
local avatar="Anbo"
local TalentIds={1000,1001,1002,1003}
self:CheckTalent(avatar, TalentIds)
end)
}
self.LisaTalentCheck = {
Order = 2,
Type = CaseType.MonoTest,
Description="丽莎天赋验证",
Action = UAutoCoroutine(function()
local avatar="Lisa"
local TalentIds={1100,1101,1102,1103}
self:CheckTalent(avatar, TalentIds)
end)
}
self.KeayaTalentCheck = {
Order = 3,
Type = CaseType.MonoTest,
Description="凯亚天赋验证",
Action = UAutoCoroutine(function()
local avatar="Kaeya"
local TalentIds={1050,1051,1052,1053}
self:CheckTalent(avatar, TalentIds)
end)
}
self.QinTalentCheck = {
Order = 4,
Type = CaseType.MonoTest,
Description="琴天赋验证",
Action = UAutoCoroutine(function()
local avatar="Qin"
local TalentIds={1300,1301,1302,1303,1330,1331,1332}
self:CheckTalent(avatar, TalentIds)
end)
}
-- self.DilucTalentCheck = {
-- Order = 5,
-- Type = CaseType.MonoTest,
-- Description="迪卢克天赋验证",
-- Action = UAutoCoroutine(function()
-- local avatar="Diluc"
-- local TalentIds={1400,1401,1402,1403,1420,1421,1422}
-- self:CheckTalent(avatar, TalentIds)
-- end)
-- }
self.PlayerGirlTalentCheck = {
Order = 6,
Type = CaseType.MonoTest,
Description="女主天赋验证",
Action = UAutoCoroutine(function()
local avatar="PlayerGirl"
yield_return(self:ChangeAvatar(avatar,true))
yield_return(CS.UnityEngine.WaitForSeconds(1))
yield_return(self.base:RunGM("skill depot 704"))
local TalentIds={1481,1482,1483,1484}
yield_return(CS.UnityEngine.WaitForSeconds(1))
self:CheckTalent(avatar, TalentIds)
end)
}
self.BarbaraTalentCheck = {
Order = 7,
Type = CaseType.MonoTest,
Description="芭芭拉天赋验证",
Action = UAutoCoroutine(function()
local avatar="Barbara"
local TalentIds={1560,1561,1562}
self:CheckTalent(avatar, TalentIds)
end)
}
self.RazorTalentCheck = {
Order = 8,
Type = CaseType.MonoTest,
Description="雷泽天赋验证",
Action = UAutoCoroutine(function()
local avatar="Razor"
local TalentIds={2011,2012,2013,2014}
self:CheckTalent(avatar, TalentIds)
end)
}
self.VentiTalentCheck = {
Order = 9,
Type = CaseType.MonoTest,
Description="温迪天赋验证",
Action = UAutoCoroutine(function()
local avatar="Venti"
local TalentIds={2211,2212}
self:CheckTalent(avatar, TalentIds)
end)
}
self.XianglingTalentCheck = {
Order = 10,
Type = CaseType.MonoTest,
Description="香菱天赋验证",
Action = UAutoCoroutine(function()
local avatar="Xiangling"
local TalentIds={2311,2312,2313,2314}
self:CheckTalent(avatar, TalentIds)
end)
}
return self