80 lines
2.7 KiB
Lua
80 lines
2.7 KiB
Lua
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--baseClass提供基础接口
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local baseClass = require('UAuto/Base/UAutoLuaTestBase')
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--所有testcase继承baseClass
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local UAutoLuaTestCase = class("RunScene",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "RunScene"
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self.Category = "PerformanceTest"
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self.Description = "性能测试跑图"
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self.Order=10000
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self.Step1 = {
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Order = 1,
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Type = CaseType.MonoTest,
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Description = "移动到目标点",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("STAMINA INFINITE ON"))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:RunGM("StartStatUnit RunScenePerf"))
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-- local targetPos1 = CS.UnityEngine.Vector3(2684.624, 193.4953, -1685.262)
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-- local targetPos2 = CS.UnityEngine.Vector3(2704.561, 196.568, -1650.283)
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-- local targetPos3 = CS.UnityEngine.Vector3(2831.11, 198.2245, -1784.629)
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-- local targetPos4 = CS.UnityEngine.Vector3(2791.336, 193.822, -1810.159)
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local minX = 2780
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local maxX = 2820
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local minZ = -1800
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local maxZ = -1710
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local x = minX
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local z = minZ
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local rotX = 0
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while (x <= maxX)
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do
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z = minZ
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while (z <= maxZ)
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do
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y = self.base:GetCurrentY(x, z)
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local pos = CS.UnityEngine.Vector3(x, y, z)
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-- 移动角色到目标点
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yield_return(self.base:MoveToPosition(pos))
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-- 旋转四个方向镜头TODO
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for i=0,3,1
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do
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local cameraRot = CS.UnityEngine.Vector3(x, y, z)
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if i == 0 then
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-- 朝北
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cameraRot = CS.UnityEngine.Vector3(x+100, y, z)
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elseif i == 1 then
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-- 朝东
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cameraRot = CS.UnityEngine.Vector3(x, y, z-100)
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elseif i == 2 then
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-- 朝南
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cameraRot = CS.UnityEngine.Vector3(x-100, y, z)
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else
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-- 朝西
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cameraRot = CS.UnityEngine.Vector3(x, y, z+100)
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end
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yield_return(self.base:RotateCamera(cameraRot))
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-- 等待1秒
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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-- 采集数据
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yield_return(self.base:RunGM("SnapshotStatUnit -1"))
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end
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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z = z + 10
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end
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x = x + 10
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end
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yield_return(self.base:RunGM("StopStatUnit"))
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end)
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}
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return self
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